local mapArray = MEMapArray:new() mapArray:push({ id = 1, type = 1, name = "初窥门径", desc = "挖出30个宝箱", value = 30, attr = "1_5000", effect_active = "", effect_passive = "", attr_desc = "气血+5000", power = "0"}) mapArray:push({ id = 2, type = 1, name = "妙手偶得", desc = "挖出80个宝箱", value = 80, attr = "13_8000", effect_active = "", effect_passive = "", attr_desc = "抗暴+8000", power = "0"}) mapArray:push({ id = 3, type = 1, name = "循迹知踪", desc = "挖出120个宝箱", value = 120, attr = "20_300", effect_active = "", effect_passive = "", attr_desc = "防御+3%", power = "0"}) mapArray:push({ id = 4, type = 1, name = "掌控方位", desc = "挖出180个宝箱", value = 180, attr = "14_10000", effect_active = "", effect_passive = "", attr_desc = "命中+10000", power = "0"}) mapArray:push({ id = 5, type = 1, name = "探囊取宝", desc = "挖出250个宝箱", value = 250, attr = "", effect_active = "44_500", effect_passive = "", attr_desc = "伤害+5%", power = "30000"}) mapArray:push({ id = 6, type = 1, name = "摸金校尉", desc = "挖出300个宝箱", value = 300, attr = "2_20000", effect_active = "", effect_passive = "", attr_desc = "武力+20000", power = "0"}) mapArray:push({ id = 7, type = 1, name = "探宝游侠", desc = "挖出350个宝箱", value = 350, attr = "18_500", effect_active = "", effect_passive = "", attr_desc = "气血+5%", power = "0"}) mapArray:push({ id = 8, type = 1, name = "搬山道人", desc = "挖出450个宝箱", value = 450, attr = "5_25000", effect_active = "", effect_passive = "", attr_desc = "身法+25000", power = "0"}) mapArray:push({ id = 9, type = 1, name = "寻龙点穴", desc = "挖出600个宝箱", value = 600, attr = "", effect_active = "", effect_passive = "44_-500", attr_desc = "受到伤害-5%", power = "50000"}) mapArray:push({ id = 10, type = 2, name = "埋宝初成", desc = "埋下10个宝箱", value = 10, attr = "1_10000", effect_active = "", effect_passive = "", attr_desc = "气血+10000", power = "0"}) mapArray:push({ id = 11, type = 2, name = "锹铲娴熟", desc = "埋下30个宝箱", value = 30, attr = "12_5000", effect_active = "", effect_passive = "", attr_desc = "暴击+5000", power = "0"}) mapArray:push({ id = 12, type = 2, name = "掘坑彻地", desc = "埋下50个宝箱", value = 50, attr = "18_500", effect_active = "", effect_passive = "", attr_desc = "气血+5%", power = "0"}) mapArray:push({ id = 13, type = 2, name = "藏宝达人", desc = "埋下80个宝箱", value = 80, attr = "14_12000", effect_active = "", effect_passive = "", attr_desc = "命中+12000", power = "0"}) mapArray:push({ id = 14, type = 2, name = "珠玉盈箱", desc = "埋下120个宝箱", value = 120, attr = "", effect_active = "44_500", effect_passive = "", attr_desc = "伤害+5%", power = "30000"}) mapArray:push({ id = 15, type = 2, name = "连城奇珍", desc = "埋下180个宝箱", value = 180, attr = "15_25000", effect_active = "", effect_passive = "", attr_desc = "闪避+25000", power = "0"}) mapArray:push({ id = 16, type = 2, name = "万金归土", desc = "埋下250个宝箱", value = 250, attr = "21_500", effect_active = "", effect_passive = "", attr_desc = "内力+5%", power = "0"}) mapArray:push({ id = 17, type = 2, name = "武林秘藏", desc = "埋下300个宝箱", value = 300, attr = "5_30000", effect_active = "", effect_passive = "", attr_desc = "身法+30000", power = "0"}) mapArray:push({ id = 18, type = 2, name = "留图传世", desc = "埋下350个宝箱", value = 350, attr = "", effect_active = "", effect_passive = "44_-800", attr_desc = "受到伤害-8%", power = "70000"}) mapArray:push({ id = 19, type = 2, name = "稀世珍宝", desc = "埋下600个宝箱", value = 600, attr = "", effect_active = "44_1500", effect_passive = "", attr_desc = "伤害+15%", power = "100000"}) mapArray:push({ id = 20, type = 2, name = "惊天秘宝", desc = "埋下1000个宝箱", value = 1000, attr = "", effect_active = "", effect_passive = "44_-2000", attr_desc = "受到伤害-20%", power = "200000"}) mapArray:push({ id = 21, type = 2, name = "闯王宝藏", desc = "埋下1500个宝箱", value = 1500, attr = "22_1000", effect_active = "", effect_passive = "", attr_desc = "身法+10%", power = "0"}) mapArray:push({ id = 22, type = 2, name = "天罡遗宝", desc = "埋下2200个宝箱", value = 2200, attr = "21_1000", effect_active = "", effect_passive = "", attr_desc = "内力+10%", power = "0"}) mapArray:push({ id = 23, type = 2, name = "神秘传承", desc = "埋下3000个宝箱", value = 3000, attr = "18_1000", effect_active = "", effect_passive = "", attr_desc = "气血+10%", power = "0"}) return mapArray