local mapArray = MEMapArray:new() mapArray:push({ equipment_type = 1, quality = 4, through_level = 1, power = 1000, consumes = "1_30146_30", immune_rate = "", effect_active = "44_0|100_1000", effect_passive = "", equip_star_limit = 1, des = "Thương tổn thêm thành 0%+1000"}) mapArray:push({ equipment_type = 1, quality = 5, through_level = 1, power = 1500, consumes = "1_30146_30", immune_rate = "", effect_active = "44_0|100_1500", effect_passive = "", equip_star_limit = 1, des = "Thương tổn thêm thành 0%+1500"}) mapArray:push({ equipment_type = 1, quality = 6, through_level = 1, power = 1500, consumes = "1_30146_30", immune_rate = "", effect_active = "44_0|100_1500", effect_passive = "", equip_star_limit = 1, des = "Thương tổn thêm thành 0%+1500"}) mapArray:push({ equipment_type = 1, quality = 4, through_level = 2, power = 2000, consumes = "1_30146_30", immune_rate = "", effect_active = "44_100|100_1000", effect_passive = "", equip_star_limit = 3, des = "Thương tổn thêm thành 1%+1000"}) mapArray:push({ equipment_type = 1, quality = 5, through_level = 2, power = 3000, consumes = "1_30146_30", immune_rate = "", effect_active = "44_150|100_1500", effect_passive = "", equip_star_limit = 3, des = "Thương tổn thêm thành 1.5%+1500"}) mapArray:push({ equipment_type = 1, quality = 6, through_level = 2, power = 3000, consumes = "1_30146_30", immune_rate = "", effect_active = "44_150|100_1500", effect_passive = "", equip_star_limit = 3, des = "Thương tổn thêm thành 1.5%+1500"}) mapArray:push({ equipment_type = 1, quality = 4, through_level = 3, power = 3000, consumes = "1_30146_30", immune_rate = "", effect_active = "44_100|100_3000", effect_passive = "", equip_star_limit = 5, des = "Thương tổn thêm thành 1%+3000"}) mapArray:push({ equipment_type = 1, quality = 5, through_level = 3, power = 4500, consumes = "1_30146_30", immune_rate = "", effect_active = "44_150|100_4500", effect_passive = "", equip_star_limit = 5, des = "Thương tổn thêm thành 1.5%+4500"}) mapArray:push({ equipment_type = 1, quality = 6, through_level = 3, power = 4500, consumes = "1_30146_30", immune_rate = "", effect_active = "44_150|100_4500", effect_passive = "", equip_star_limit = 5, des = "Thương tổn thêm thành 1.5%+4500"}) mapArray:push({ equipment_type = 1, quality = 4, through_level = 4, power = 4000, consumes = "1_30146_50", immune_rate = "", effect_active = "44_200|100_3000", effect_passive = "", equip_star_limit = 7, des = "Thương tổn thêm thành 2%+3000"}) mapArray:push({ equipment_type = 1, quality = 5, through_level = 4, power = 6000, consumes = "1_30146_50", immune_rate = "", effect_active = "44_300|100_4500", effect_passive = "", equip_star_limit = 7, des = "Thương tổn thêm thành 3%+4500"}) mapArray:push({ equipment_type = 1, quality = 6, through_level = 4, power = 6000, consumes = "1_30146_50", immune_rate = "", effect_active = "44_300|100_4500", effect_passive = "", equip_star_limit = 7, des = "Thương tổn thêm thành 3%+4500"}) mapArray:push({ equipment_type = 1, quality = 4, through_level = 5, power = 5000, consumes = "1_30146_50", immune_rate = "", effect_active = "44_200|100_8000", effect_passive = "", equip_star_limit = 7, des = "Thương tổn thêm thành 2%+8000"}) mapArray:push({ equipment_type = 1, quality = 5, through_level = 5, power = 7500, consumes = "1_30146_50", immune_rate = "", effect_active = "44_300|100_12000", effect_passive = "", equip_star_limit = 7, des = "Thương tổn thêm thành 3%+12000"}) mapArray:push({ equipment_type = 1, quality = 6, through_level = 5, power = 7500, consumes = "1_30146_50", immune_rate = "", effect_active = "44_300|100_12000", effect_passive = "", equip_star_limit = 7, des = "Thương tổn thêm thành 3%+12000"}) mapArray:push({ equipment_type = 1, quality = 4, through_level = 6, power = 6000, consumes = "1_30146_80", immune_rate = "", effect_active = "44_300|100_8000", effect_passive = "", equip_star_limit = 7, des = "Thương tổn thêm thành 3%+8000"}) mapArray:push({ equipment_type = 1, quality = 5, through_level = 6, power = 9000, consumes = "1_30146_80", immune_rate = "", effect_active = "44_450|100_12000", effect_passive = "", equip_star_limit = 7, des = "Thương tổn thêm thành 4.5%+12000"}) mapArray:push({ equipment_type = 1, quality = 6, through_level = 6, power = 9000, consumes = "1_30146_80", immune_rate = "", effect_active = "44_450|100_12000", effect_passive = "", equip_star_limit = 7, des = "Thương tổn thêm thành 4.5%+12000"}) mapArray:push({ equipment_type = 1, quality = 4, through_level = 7, power = 7000, consumes = "1_30147_30", immune_rate = "", effect_active = "44_300|100_15000", effect_passive = "", equip_star_limit = 9, des = "Thương tổn thêm thành 3%+15000"}) mapArray:push({ equipment_type = 1, quality = 5, through_level = 7, power = 10500, consumes = "1_30147_30", immune_rate = "", effect_active = "44_450|100_22500", effect_passive = "", equip_star_limit = 9, des = "Thương tổn thêm thành 4.5%+22500"}) mapArray:push({ equipment_type = 1, quality = 6, through_level = 7, power = 10500, consumes = "1_30147_30", immune_rate = "", effect_active = "44_450|100_22500", effect_passive = "", equip_star_limit = 9, des = "Thương tổn thêm thành 4.5%+22500"}) mapArray:push({ equipment_type = 1, quality = 4, through_level = 8, power = 8000, consumes = "1_30147_50", immune_rate = "", effect_active = "44_400|100_15000", effect_passive = "", equip_star_limit = 9, des = "Thương tổn thêm thành 4%+15000"}) mapArray:push({ equipment_type = 1, quality = 5, through_level = 8, power = 12000, consumes = "1_30147_50", immune_rate = "", effect_active = "44_600|100_22500", effect_passive = "", equip_star_limit = 9, des = "Thương tổn thêm thành 6%+22500"}) mapArray:push({ equipment_type = 1, quality = 6, through_level = 8, power = 12000, consumes = "1_30147_50", immune_rate = "", effect_active = "44_600|100_22500", effect_passive = "", equip_star_limit = 9, des = "Thương tổn thêm thành 6%+22500"}) mapArray:push({ equipment_type = 1, quality = 4, through_level = 9, power = 9000, consumes = "1_30147_80", immune_rate = "", effect_active = "44_400|100_30000", effect_passive = "", equip_star_limit = 10, des = "Thương tổn thêm thành 4%+30000"}) mapArray:push({ equipment_type = 1, quality = 5, through_level = 9, power = 13500, consumes = "1_30147_80", immune_rate = "", effect_active = "44_600|100_45000", effect_passive = "", equip_star_limit = 10, des = "Thương tổn thêm thành 6%+45000"}) mapArray:push({ equipment_type = 1, quality = 6, through_level = 9, power = 13500, consumes = "1_30147_80", immune_rate = "", effect_active = "44_600|100_45000", effect_passive = "", equip_star_limit = 10, des = "Thương tổn thêm thành 6%+45000"}) mapArray:push({ equipment_type = 1, quality = 4, through_level = 10, power = 10000, consumes = "1_30147_100", immune_rate = "", effect_active = "44_500|100_30000", effect_passive = "", equip_star_limit = 10, des = "Thương tổn thêm thành 5%+30000"}) mapArray:push({ equipment_type = 1, quality = 5, through_level = 10, power = 15000, consumes = "1_30147_100", immune_rate = "", effect_active = "44_750|100_45000", effect_passive = "", equip_star_limit = 10, des = "Thương tổn thêm thành 7.5%+45000"}) mapArray:push({ equipment_type = 1, quality = 6, through_level = 10, power = 15000, consumes = "1_30147_100", immune_rate = "", effect_active = "44_750|100_45000", effect_passive = "", equip_star_limit = 10, des = "Thương tổn thêm thành 7.5%+45000"}) mapArray:push({ equipment_type = 1, quality = 4, through_level = 11, power = 15000, consumes = "1_30778_80", immune_rate = "", effect_active = "44_600|100_50000", effect_passive = "", equip_star_limit = 10, des = "Thương tổn thêm thành 6%+50000"}) mapArray:push({ equipment_type = 1, quality = 5, through_level = 11, power = 22500, consumes = "1_30778_100", immune_rate = "", effect_active = "44_900|100_60000", effect_passive = "", equip_star_limit = 10, des = "Thương tổn thêm thành 9%+60000"}) mapArray:push({ equipment_type = 1, quality = 4, through_level = 12, power = 20000, consumes = "1_30778_100", immune_rate = "", effect_active = "44_800|100_50000", effect_passive = "", equip_star_limit = 10, des = "Thương tổn thêm thành 8%+50000"}) mapArray:push({ equipment_type = 1, quality = 5, through_level = 12, power = 30000, consumes = "1_30778_120", immune_rate = "", effect_active = "44_1200|100_60000", effect_passive = "", equip_star_limit = 10, des = "Thương tổn thêm thành 12%+60000"}) mapArray:push({ equipment_type = 1, quality = 4, through_level = 13, power = 25000, consumes = "1_30778_120", immune_rate = "", effect_active = "44_800|100_130000", effect_passive = "", equip_star_limit = 10, des = "Thương tổn thêm thành 8%+130000"}) mapArray:push({ equipment_type = 1, quality = 5, through_level = 13, power = 37500, consumes = "1_30778_150", immune_rate = "", effect_active = "44_1200|100_160000", effect_passive = "", equip_star_limit = 10, des = "Thương tổn thêm thành 12%+160000"}) mapArray:push({ equipment_type = 1, quality = 4, through_level = 14, power = 30000, consumes = "1_30778_150", immune_rate = "", effect_active = "44_1000|100_130000", effect_passive = "", equip_star_limit = 10, des = "Thương tổn thêm thành 10%+130000"}) mapArray:push({ equipment_type = 1, quality = 5, through_level = 14, power = 45000, consumes = "1_30778_180", immune_rate = "", effect_active = "44_1500|100_160000", effect_passive = "", equip_star_limit = 10, des = "Thương tổn thêm thành 15%+160000"}) mapArray:push({ equipment_type = 1, quality = 4, through_level = 15, power = 35000, consumes = "1_30778_200", immune_rate = "", effect_active = "44_1000|100_230000", effect_passive = "", equip_star_limit = 10, des = "Thương tổn thêm thành 10%+230000"}) mapArray:push({ equipment_type = 1, quality = 5, through_level = 15, power = 52500, consumes = "1_30778_210", immune_rate = "", effect_active = "44_1500|100_310000", effect_passive = "", equip_star_limit = 10, des = "Thương tổn thêm thành 15%+310000"}) mapArray:push({ equipment_type = 2, quality = 4, through_level = 1, power = 1000, consumes = "1_30146_30", immune_rate = "", effect_active = "", effect_passive = "41_0|101_-1000", equip_star_limit = 1, des = "Kỹ năng thương tổn giảm miễn 0%+1000"}) mapArray:push({ equipment_type = 2, quality = 5, through_level = 1, power = 1500, consumes = "1_30146_30", immune_rate = "", effect_active = "", effect_passive = "41_0|101_-1500", equip_star_limit = 1, des = "Kỹ năng thương tổn giảm miễn 0%+1500"}) mapArray:push({ equipment_type = 2, quality = 6, through_level = 1, power = 1500, consumes = "1_30146_30", immune_rate = "", effect_active = "", effect_passive = "41_0|101_-1500", equip_star_limit = 1, des = "Kỹ năng thương tổn giảm miễn 0%+1500"}) mapArray:push({ equipment_type = 2, quality = 4, through_level = 2, power = 2000, consumes = "1_30146_30", immune_rate = "", effect_active = "", effect_passive = "41_-100|101_-1000", equip_star_limit = 3, des = "Kỹ năng thương tổn giảm miễn 1%+1000"}) mapArray:push({ equipment_type = 2, quality = 5, through_level = 2, power = 3000, consumes = "1_30146_30", immune_rate = "", effect_active = "", effect_passive = "41_-150|101_-1500", equip_star_limit = 3, des = "Kỹ năng thương tổn giảm miễn 1.5%+1500"}) mapArray:push({ equipment_type = 2, quality = 6, through_level = 2, power = 3000, consumes = "1_30146_30", immune_rate = "", effect_active = "", effect_passive = "41_-150|101_-1500", equip_star_limit = 3, des = "Kỹ năng thương tổn giảm miễn 1.5%+1500"}) mapArray:push({ equipment_type = 2, quality = 4, through_level = 3, power = 3000, consumes = "1_30146_30", immune_rate = "", effect_active = "", effect_passive = "41_-100|101_-3000", equip_star_limit = 5, des = "Kỹ năng thương tổn giảm miễn 1%+3000"}) mapArray:push({ equipment_type = 2, quality = 5, through_level = 3, power = 4500, consumes = "1_30146_30", immune_rate = "", effect_active = "", effect_passive = "41_-150|101_-4500", equip_star_limit = 5, des = "Kỹ năng thương tổn giảm miễn 1.5%+4500"}) mapArray:push({ equipment_type = 2, quality = 6, through_level = 3, power = 4500, consumes = "1_30146_30", immune_rate = "", effect_active = "", effect_passive = "41_-150|101_-4500", equip_star_limit = 5, des = "Kỹ năng thương tổn giảm miễn 1.5%+4500"}) mapArray:push({ equipment_type = 2, quality = 4, through_level = 4, power = 4000, consumes = "1_30146_50", immune_rate = "", effect_active = "", effect_passive = "41_-200|101_-3000", equip_star_limit = 7, des = "Kỹ năng thương tổn giảm miễn 2%+3000"}) mapArray:push({ equipment_type = 2, quality = 5, through_level = 4, power = 6000, consumes = "1_30146_50", immune_rate = "", effect_active = "", effect_passive = "41_-300|101_-4500", equip_star_limit = 7, des = "Kỹ năng thương tổn giảm miễn 3%+4500"}) mapArray:push({ equipment_type = 2, quality = 6, through_level = 4, power = 6000, consumes = "1_30146_50", immune_rate = "", effect_active = "", effect_passive = "41_-300|101_-4500", equip_star_limit = 7, des = "Kỹ năng thương tổn giảm miễn 3%+4500"}) mapArray:push({ equipment_type = 2, quality = 4, through_level = 5, power = 5000, consumes = "1_30146_50", immune_rate = "", effect_active = "", effect_passive = "41_-200|101_-8000", equip_star_limit = 7, des = "Kỹ năng thương tổn giảm miễn 2%+8000"}) mapArray:push({ equipment_type = 2, quality = 5, through_level = 5, power = 7500, consumes = "1_30146_50", immune_rate = "", effect_active = "", effect_passive = "41_-300|101_-12000", equip_star_limit = 7, des = "Kỹ năng thương tổn giảm miễn 3%+12000"}) mapArray:push({ equipment_type = 2, quality = 6, through_level = 5, power = 7500, consumes = "1_30146_50", immune_rate = "", effect_active = "", effect_passive = "41_-300|101_-12000", equip_star_limit = 7, des = "Kỹ năng thương tổn giảm miễn 3%+12000"}) mapArray:push({ equipment_type = 2, quality = 4, through_level = 6, power = 6000, consumes = "1_30146_80", immune_rate = "", effect_active = "", effect_passive = "41_-300|101_-8000", equip_star_limit = 7, des = "Kỹ năng thương tổn giảm miễn 3%+8000"}) mapArray:push({ equipment_type = 2, quality = 5, through_level = 6, power = 9000, consumes = "1_30146_80", immune_rate = "", effect_active = "", effect_passive = "41_-450|101_-12000", equip_star_limit = 7, des = "Kỹ năng thương tổn giảm miễn 4.5%+12000"}) mapArray:push({ equipment_type = 2, quality = 6, through_level = 6, power = 9000, consumes = "1_30146_80", immune_rate = "", effect_active = "", effect_passive = "41_-450|101_-12000", equip_star_limit = 7, des = "Kỹ năng thương tổn giảm miễn 4.5%+12000"}) mapArray:push({ equipment_type = 2, quality = 4, through_level = 7, power = 7000, consumes = "1_30147_30", immune_rate = "", effect_active = "", effect_passive = "41_-300|101_-15000", equip_star_limit = 9, des = "Kỹ năng thương tổn giảm miễn 3%+15000"}) mapArray:push({ equipment_type = 2, quality = 5, through_level = 7, power = 10500, consumes = "1_30147_30", immune_rate = "", effect_active = "", effect_passive = "41_-450|101_-22500", equip_star_limit = 9, des = "Kỹ năng thương tổn giảm miễn 4.5%+22500"}) mapArray:push({ equipment_type = 2, quality = 6, through_level = 7, power = 10500, consumes = "1_30147_30", immune_rate = "", effect_active = "", effect_passive = "41_-450|101_-22500", equip_star_limit = 9, des = "Kỹ năng thương tổn giảm miễn 4.5%+22500"}) mapArray:push({ equipment_type = 2, quality = 4, through_level = 8, power = 8000, consumes = "1_30147_50", immune_rate = "", effect_active = "", effect_passive = "41_-400|101_-15000", equip_star_limit = 9, des = "Kỹ năng thương tổn giảm miễn 4%+15000"}) mapArray:push({ equipment_type = 2, quality = 5, through_level = 8, power = 12000, consumes = "1_30147_50", immune_rate = "", effect_active = "", effect_passive = "41_-600|101_-22500", equip_star_limit = 9, des = "Kỹ năng thương tổn giảm miễn 6%+22500"}) mapArray:push({ equipment_type = 2, quality = 6, through_level = 8, power = 12000, consumes = "1_30147_50", immune_rate = "", effect_active = "", effect_passive = "41_-600|101_-22500", equip_star_limit = 9, des = "Kỹ năng thương tổn giảm miễn 6%+22500"}) mapArray:push({ equipment_type = 2, quality = 4, through_level = 9, power = 9000, consumes = "1_30147_80", immune_rate = "", effect_active = "", effect_passive = "41_-400|101_-30000", equip_star_limit = 10, des = "Kỹ năng thương tổn giảm miễn 4%+30000"}) mapArray:push({ equipment_type = 2, quality = 5, through_level = 9, power = 13500, consumes = "1_30147_80", immune_rate = "", effect_active = "", effect_passive = "41_-600|101_-45000", equip_star_limit = 10, des = "Kỹ năng thương tổn giảm miễn 6%+45000"}) mapArray:push({ equipment_type = 2, quality = 6, through_level = 9, power = 13500, consumes = "1_30147_80", immune_rate = "", effect_active = "", effect_passive = "41_-600|101_-45000", equip_star_limit = 10, des = "Kỹ năng thương tổn giảm miễn 6%+45000"}) mapArray:push({ equipment_type = 2, quality = 4, through_level = 10, power = 10000, consumes = "1_30147_100", immune_rate = "", effect_active = "", effect_passive = "41_-500|101_-30000", equip_star_limit = 10, des = "Kỹ năng thương tổn giảm miễn 5%+30000"}) mapArray:push({ equipment_type = 2, quality = 5, through_level = 10, power = 15000, consumes = "1_30147_100", immune_rate = "", effect_active = "", effect_passive = "41_-750|101_-45000", equip_star_limit = 10, des = "Kỹ năng thương tổn giảm miễn 7.5%+45000"}) mapArray:push({ equipment_type = 2, quality = 6, through_level = 10, power = 15000, consumes = "1_30147_100", immune_rate = "", effect_active = "", effect_passive = "41_-750|101_-45000", equip_star_limit = 10, des = "Kỹ năng thương tổn giảm miễn 7.5%+45000"}) mapArray:push({ equipment_type = 2, quality = 4, through_level = 11, power = 15000, consumes = "1_30778_80", immune_rate = "", effect_active = "", effect_passive = "41_-600|101_-50000", equip_star_limit = 10, des = "Kỹ năng thương tổn giảm miễn 6%+50000"}) mapArray:push({ equipment_type = 2, quality = 5, through_level = 11, power = 22500, consumes = "1_30778_100", immune_rate = "", effect_active = "", effect_passive = "41_-900|101_-60000", equip_star_limit = 10, des = "Kỹ năng thương tổn giảm miễn 9%+60000"}) mapArray:push({ equipment_type = 2, quality = 4, through_level = 12, power = 20000, consumes = "1_30778_100", immune_rate = "", effect_active = "", effect_passive = "41_-800|101_-50000", equip_star_limit = 10, des = "Kỹ năng thương tổn giảm miễn 8%+50000"}) mapArray:push({ equipment_type = 2, quality = 5, through_level = 12, power = 30000, consumes = "1_30778_120", immune_rate = "", effect_active = "", effect_passive = "41_-1200|101_-60000", equip_star_limit = 10, des = "Kỹ năng thương tổn giảm miễn 12%+60000"}) mapArray:push({ equipment_type = 2, quality = 4, through_level = 13, power = 25000, consumes = "1_30778_120", immune_rate = "", effect_active = "", effect_passive = "41_-800|101_-130000", equip_star_limit = 10, des = "Kỹ năng thương tổn giảm miễn 8%+130000"}) mapArray:push({ equipment_type = 2, quality = 5, through_level = 13, power = 37500, consumes = "1_30778_150", immune_rate = "", effect_active = "", effect_passive = "41_-1200|101_-160000", equip_star_limit = 10, des = "Kỹ năng thương tổn giảm miễn 12%+160000"}) mapArray:push({ equipment_type = 2, quality = 4, through_level = 14, power = 30000, consumes = "1_30778_150", immune_rate = "", effect_active = "", effect_passive = "41_-1000|101_-130000", equip_star_limit = 10, des = "Kỹ năng thương tổn giảm miễn 10%+130000"}) mapArray:push({ equipment_type = 2, quality = 5, through_level = 14, power = 45000, consumes = "1_30778_180", immune_rate = "", effect_active = "", effect_passive = "41_-1500|101_-160000", equip_star_limit = 10, des = "Kỹ năng thương tổn giảm miễn 15%+160000"}) mapArray:push({ equipment_type = 2, quality = 4, through_level = 15, power = 35000, consumes = "1_30778_200", immune_rate = "", effect_active = "", effect_passive = "41_-1000|101_-230000", equip_star_limit = 10, des = "Kỹ năng thương tổn giảm miễn 10%+230000"}) mapArray:push({ equipment_type = 2, quality = 5, through_level = 15, power = 52500, consumes = "1_30778_210", immune_rate = "", effect_active = "", effect_passive = "41_-1500|101_-310000", equip_star_limit = 10, des = "Kỹ năng thương tổn giảm miễn 15%+310000"}) mapArray:push({ equipment_type = 3, quality = 4, through_level = 1, power = 1000, consumes = "1_30146_30", immune_rate = "", effect_active = "", effect_passive = "45_0|102_1000", equip_star_limit = 1, des = "Đã chịu trị liệu lượng gia tăng 0%+1000"}) mapArray:push({ equipment_type = 3, quality = 5, through_level = 1, power = 1500, consumes = "1_30146_30", immune_rate = "", effect_active = "", effect_passive = "45_0|102_1500", equip_star_limit = 1, des = "Đã chịu trị liệu lượng gia tăng 0%+1500"}) mapArray:push({ equipment_type = 3, quality = 6, through_level = 1, power = 1500, consumes = "1_30146_30", immune_rate = "", effect_active = "", effect_passive = "45_0|102_1500", equip_star_limit = 1, des = "Đã chịu trị liệu lượng gia tăng 0%+1500"}) mapArray:push({ equipment_type = 3, quality = 4, through_level = 2, power = 2000, consumes = "1_30146_30", immune_rate = "", effect_active = "", effect_passive = "45_100|102_1000", equip_star_limit = 3, des = "Đã chịu trị liệu lượng gia tăng 1%+1000"}) mapArray:push({ equipment_type = 3, quality = 5, through_level = 2, power = 3000, consumes = "1_30146_30", immune_rate = "", effect_active = "", effect_passive = "45_150|102_1500", equip_star_limit = 3, des = "Đã chịu trị liệu lượng gia tăng 1.5%+1500"}) mapArray:push({ equipment_type = 3, quality = 6, through_level = 2, power = 3000, consumes = "1_30146_30", immune_rate = "", effect_active = "", effect_passive = "45_150|102_1500", equip_star_limit = 3, des = "Đã chịu trị liệu lượng gia tăng 1.5%+1500"}) mapArray:push({ equipment_type = 3, quality = 4, through_level = 3, power = 3000, consumes = "1_30146_30", immune_rate = "", effect_active = "", effect_passive = "45_100|102_3000", equip_star_limit = 5, des = "Đã chịu trị liệu lượng gia tăng 1%+3000"}) mapArray:push({ equipment_type = 3, quality = 5, through_level = 3, power = 4500, consumes = "1_30146_30", immune_rate = "", effect_active = "", effect_passive = "45_150|102_4500", equip_star_limit = 5, des = "Đã chịu trị liệu lượng gia tăng 1.5%+4500"}) mapArray:push({ equipment_type = 3, quality = 6, through_level = 3, power = 4500, consumes = "1_30146_30", immune_rate = "", effect_active = "", effect_passive = "45_150|102_4500", equip_star_limit = 5, des = "Đã chịu trị liệu lượng gia tăng 1.5%+4500"}) mapArray:push({ equipment_type = 3, quality = 4, through_level = 4, power = 4000, consumes = "1_30146_50", immune_rate = "", effect_active = "", effect_passive = "45_200|102_3000", equip_star_limit = 7, des = "Đã chịu trị liệu lượng gia tăng 2%+3000"}) mapArray:push({ equipment_type = 3, quality = 5, through_level = 4, power = 6000, consumes = "1_30146_50", immune_rate = "", effect_active = "", effect_passive = "45_300|102_4500", equip_star_limit = 7, des = "Đã chịu trị liệu lượng gia tăng 3%+4500"}) mapArray:push({ equipment_type = 3, quality = 6, through_level = 4, power = 6000, consumes = "1_30146_50", immune_rate = "", effect_active = "", effect_passive = "45_300|102_4500", equip_star_limit = 7, des = "Đã chịu trị liệu lượng gia tăng 3%+4500"}) mapArray:push({ equipment_type = 3, quality = 4, through_level = 5, power = 5000, consumes = "1_30146_50", immune_rate = "", effect_active = "", effect_passive = "45_200|102_8000", equip_star_limit = 7, des = "Đã chịu trị liệu lượng gia tăng 2%+8000"}) mapArray:push({ equipment_type = 3, quality = 5, through_level = 5, power = 7500, consumes = "1_30146_50", immune_rate = "", effect_active = "", effect_passive = "45_300|102_12000", equip_star_limit = 7, des = "Đã chịu trị liệu lượng gia tăng 3%+12000"}) mapArray:push({ equipment_type = 3, quality = 6, through_level = 5, power = 7500, consumes = "1_30146_50", immune_rate = "", effect_active = "", effect_passive = "45_300|102_12000", equip_star_limit = 7, des = "Đã chịu trị liệu lượng gia tăng 3%+12000"}) mapArray:push({ equipment_type = 3, quality = 4, through_level = 6, power = 6000, consumes = "1_30146_80", immune_rate = "", effect_active = "", effect_passive = "45_300|102_8000", equip_star_limit = 7, des = "Đã chịu trị liệu lượng gia tăng 3%+8000"}) mapArray:push({ equipment_type = 3, quality = 5, through_level = 6, power = 9000, consumes = "1_30146_80", immune_rate = "", effect_active = "", effect_passive = "45_450|102_12000", equip_star_limit = 7, des = "Đã chịu trị liệu lượng gia tăng 4.5%+12000"}) mapArray:push({ equipment_type = 3, quality = 6, through_level = 6, power = 9000, consumes = "1_30146_80", immune_rate = "", effect_active = "", effect_passive = "45_450|102_12000", equip_star_limit = 7, des = "Đã chịu trị liệu lượng gia tăng 4.5%+12000"}) mapArray:push({ equipment_type = 3, quality = 4, through_level = 7, power = 7000, consumes = "1_30147_30", immune_rate = "", effect_active = "", effect_passive = "45_300|102_15000", equip_star_limit = 9, des = "Đã chịu trị liệu lượng gia tăng 3%+15000"}) mapArray:push({ equipment_type = 3, quality = 5, through_level = 7, power = 10500, consumes = "1_30147_30", immune_rate = "", effect_active = "", effect_passive = "45_450|102_22500", equip_star_limit = 9, des = "Đã chịu trị liệu lượng gia tăng 4.5%+22500"}) mapArray:push({ equipment_type = 3, quality = 6, through_level = 7, power = 10500, consumes = "1_30147_30", immune_rate = "", effect_active = "", effect_passive = "45_450|102_22500", equip_star_limit = 9, des = "Đã chịu trị liệu lượng gia tăng 4.5%+22500"}) mapArray:push({ equipment_type = 3, quality = 4, through_level = 8, power = 8000, consumes = "1_30147_50", immune_rate = "", effect_active = "", effect_passive = "45_400|102_15000", equip_star_limit = 9, des = "Đã chịu trị liệu lượng gia tăng 4%+15000"}) mapArray:push({ equipment_type = 3, quality = 5, through_level = 8, power = 12000, consumes = "1_30147_50", immune_rate = "", effect_active = "", effect_passive = "45_600|102_22500", equip_star_limit = 9, des = "Đã chịu trị liệu lượng gia tăng 6%+22500"}) mapArray:push({ equipment_type = 3, quality = 6, through_level = 8, power = 12000, consumes = "1_30147_50", immune_rate = "", effect_active = "", effect_passive = "45_600|102_22500", equip_star_limit = 9, des = "Đã chịu trị liệu lượng gia tăng 6%+22500"}) mapArray:push({ equipment_type = 3, quality = 4, through_level = 9, power = 9000, consumes = "1_30147_80", immune_rate = "", effect_active = "", effect_passive = "45_400|102_30000", equip_star_limit = 10, des = "Đã chịu trị liệu lượng gia tăng 4%+30000"}) mapArray:push({ equipment_type = 3, quality = 5, through_level = 9, power = 13500, consumes = "1_30147_80", immune_rate = "", effect_active = "", effect_passive = "45_600|102_45000", equip_star_limit = 10, des = "Đã chịu trị liệu lượng gia tăng 6%+45000"}) mapArray:push({ equipment_type = 3, quality = 6, through_level = 9, power = 13500, consumes = "1_30147_80", immune_rate = "", effect_active = "", effect_passive = "45_600|102_45000", equip_star_limit = 10, des = "Đã chịu trị liệu lượng gia tăng 6%+45000"}) mapArray:push({ equipment_type = 3, quality = 4, through_level = 10, power = 10000, consumes = "1_30147_100", immune_rate = "", effect_active = "", effect_passive = "45_500|102_30000", equip_star_limit = 10, des = "Đã chịu trị liệu lượng gia tăng 5%+30000"}) mapArray:push({ equipment_type = 3, quality = 5, through_level = 10, power = 15000, consumes = "1_30147_100", immune_rate = "", effect_active = "", effect_passive = "45_750|102_45000", equip_star_limit = 10, des = "Đã chịu trị liệu lượng gia tăng 7.5%+45000"}) mapArray:push({ equipment_type = 3, quality = 6, through_level = 10, power = 15000, consumes = "1_30147_100", immune_rate = "", effect_active = "", effect_passive = "45_750|102_45000", equip_star_limit = 10, des = "Đã chịu trị liệu lượng gia tăng 7.5%+45000"}) mapArray:push({ equipment_type = 3, quality = 4, through_level = 11, power = 15000, consumes = "1_30778_80", immune_rate = "", effect_active = "", effect_passive = "45_600|102_50000", equip_star_limit = 10, des = "Đã chịu trị liệu lượng gia tăng 6%+50000"}) mapArray:push({ equipment_type = 3, quality = 5, through_level = 11, power = 22500, consumes = "1_30778_100", immune_rate = "", effect_active = "", effect_passive = "45_900|102_60000", equip_star_limit = 10, des = "Đã chịu trị liệu lượng gia tăng 9%+60000"}) mapArray:push({ equipment_type = 3, quality = 4, through_level = 12, power = 20000, consumes = "1_30778_100", immune_rate = "", effect_active = "", effect_passive = "45_800|102_50000", equip_star_limit = 10, des = "Đã chịu trị liệu lượng gia tăng 8%+50000"}) mapArray:push({ equipment_type = 3, quality = 5, through_level = 12, power = 30000, consumes = "1_30778_120", immune_rate = "", effect_active = "", effect_passive = "45_1200|102_60000", equip_star_limit = 10, des = "Đã chịu trị liệu lượng gia tăng 12%+60000"}) mapArray:push({ equipment_type = 3, quality = 4, through_level = 13, power = 25000, consumes = "1_30778_120", immune_rate = "", effect_active = "", effect_passive = "45_800|102_130000", equip_star_limit = 10, des = "Đã chịu trị liệu lượng gia tăng 8%+130000"}) mapArray:push({ equipment_type = 3, quality = 5, through_level = 13, power = 37500, consumes = "1_30778_150", immune_rate = "", effect_active = "", effect_passive = "45_1200|102_160000", equip_star_limit = 10, des = "Đã chịu trị liệu lượng gia tăng 12%+160000"}) mapArray:push({ equipment_type = 3, quality = 4, through_level = 14, power = 30000, consumes = "1_30778_150", immune_rate = "", effect_active = "", effect_passive = "45_1000|102_130000", equip_star_limit = 10, des = "Đã chịu trị liệu lượng gia tăng 10%+130000"}) mapArray:push({ equipment_type = 3, quality = 5, through_level = 14, power = 45000, consumes = "1_30778_180", immune_rate = "", effect_active = "", effect_passive = "45_1500|102_160000", equip_star_limit = 10, des = "Đã chịu trị liệu lượng gia tăng 15%+160000"}) mapArray:push({ equipment_type = 3, quality = 4, through_level = 15, power = 35000, consumes = "1_30778_200", immune_rate = "", effect_active = "", effect_passive = "45_1000|102_230000", equip_star_limit = 10, des = "Đã chịu trị liệu lượng gia tăng 10%+230000"}) mapArray:push({ equipment_type = 3, quality = 5, through_level = 15, power = 52500, consumes = "1_30778_210", immune_rate = "", effect_active = "", effect_passive = "45_1500|102_310000", equip_star_limit = 10, des = "Đã chịu trị liệu lượng gia tăng 15%+310000"}) mapArray:push({ equipment_type = 4, quality = 4, through_level = 1, power = 1000, consumes = "1_30146_30", immune_rate = "", effect_active = "", effect_passive = "105_0|106_1000", equip_star_limit = 1, des = "Mỗi lần hợp hồi phục khí huyết 0%+1000"}) mapArray:push({ equipment_type = 4, quality = 5, through_level = 1, power = 1500, consumes = "1_30146_30", immune_rate = "", effect_active = "", effect_passive = "105_0|106_1500", equip_star_limit = 1, des = "Mỗi lần hợp hồi phục 0%+1500"}) mapArray:push({ equipment_type = 4, quality = 6, through_level = 1, power = 1500, consumes = "1_30146_30", immune_rate = "", effect_active = "", effect_passive = "105_0|106_1500", equip_star_limit = 1, des = "Mỗi lần hợp hồi phục 0%+1500"}) mapArray:push({ equipment_type = 4, quality = 4, through_level = 2, power = 2000, consumes = "1_30146_30", immune_rate = "", effect_active = "", effect_passive = "105_100|106_1000", equip_star_limit = 3, des = "Mỗi lần hợp hồi phục khí huyết 1%+1000"}) mapArray:push({ equipment_type = 4, quality = 5, through_level = 2, power = 3000, consumes = "1_30146_30", immune_rate = "", effect_active = "", effect_passive = "105_150|106_1500", equip_star_limit = 3, des = "Mỗi lần hợp hồi phục 1.5%+1500"}) mapArray:push({ equipment_type = 4, quality = 6, through_level = 2, power = 3000, consumes = "1_30146_30", immune_rate = "", effect_active = "", effect_passive = "105_150|106_1500", equip_star_limit = 3, des = "Mỗi lần hợp hồi phục 1.5%+1500"}) mapArray:push({ equipment_type = 4, quality = 4, through_level = 3, power = 3000, consumes = "1_30146_30", immune_rate = "", effect_active = "", effect_passive = "105_100|106_3000", equip_star_limit = 5, des = "Mỗi lần hợp hồi phục khí huyết 1%+3000"}) mapArray:push({ equipment_type = 4, quality = 5, through_level = 3, power = 4500, consumes = "1_30146_30", immune_rate = "", effect_active = "", effect_passive = "105_150|106_4500", equip_star_limit = 5, des = "Mỗi lần hợp hồi phục 1.5%+4500"}) mapArray:push({ equipment_type = 4, quality = 6, through_level = 3, power = 4500, consumes = "1_30146_30", immune_rate = "", effect_active = "", effect_passive = "105_150|106_4500", equip_star_limit = 5, des = "Mỗi lần hợp hồi phục 1.5%+4500"}) mapArray:push({ equipment_type = 4, quality = 4, through_level = 4, power = 4000, consumes = "1_30146_50", immune_rate = "", effect_active = "", effect_passive = "105_200|106_3000", equip_star_limit = 7, des = "Mỗi lần hợp hồi phục khí huyết 2%+3000"}) mapArray:push({ equipment_type = 4, quality = 5, through_level = 4, power = 6000, consumes = "1_30146_50", immune_rate = "", effect_active = "", effect_passive = "105_300|106_4500", equip_star_limit = 7, des = "Mỗi lần hợp hồi phục 3%+4500"}) mapArray:push({ equipment_type = 4, quality = 6, through_level = 4, power = 6000, consumes = "1_30146_50", immune_rate = "", effect_active = "", effect_passive = "105_300|106_4500", equip_star_limit = 7, des = "Mỗi lần hợp hồi phục 3%+4500"}) mapArray:push({ equipment_type = 4, quality = 4, through_level = 5, power = 5000, consumes = "1_30146_50", immune_rate = "", effect_active = "", effect_passive = "105_200|106_8000", equip_star_limit = 7, des = "Mỗi lần hợp hồi phục khí huyết 2%+8000"}) mapArray:push({ equipment_type = 4, quality = 5, through_level = 5, power = 7500, consumes = "1_30146_50", immune_rate = "", effect_active = "", effect_passive = "105_300|106_12000", equip_star_limit = 7, des = "Mỗi lần hợp hồi phục 3%+12000"}) mapArray:push({ equipment_type = 4, quality = 6, through_level = 5, power = 7500, consumes = "1_30146_50", immune_rate = "", effect_active = "", effect_passive = "105_300|106_12000", equip_star_limit = 7, des = "Mỗi lần hợp hồi phục 3%+12000"}) mapArray:push({ equipment_type = 4, quality = 4, through_level = 6, power = 6000, consumes = "1_30146_80", immune_rate = "", effect_active = "", effect_passive = "105_300|106_8000", equip_star_limit = 7, des = "Mỗi lần hợp hồi phục khí huyết 3%+8000"}) mapArray:push({ equipment_type = 4, quality = 5, through_level = 6, power = 9000, consumes = "1_30146_80", immune_rate = "", effect_active = "", effect_passive = "105_450|106_12000", equip_star_limit = 7, des = "Mỗi lần hợp hồi phục 4.5%+12000"}) mapArray:push({ equipment_type = 4, quality = 6, through_level = 6, power = 9000, consumes = "1_30146_80", immune_rate = "", effect_active = "", effect_passive = "105_450|106_12000", equip_star_limit = 7, des = "Mỗi lần hợp hồi phục 4.5%+12000"}) mapArray:push({ equipment_type = 4, quality = 4, through_level = 7, power = 7000, consumes = "1_30147_30", immune_rate = "", effect_active = "", effect_passive = "105_300|106_15000", equip_star_limit = 9, des = "Mỗi lần hợp hồi phục khí huyết 3%+15000"}) mapArray:push({ equipment_type = 4, quality = 5, through_level = 7, power = 10500, consumes = "1_30147_30", immune_rate = "", effect_active = "", effect_passive = "105_450|106_22500", equip_star_limit = 9, des = "Mỗi lần hợp hồi phục 4.5%+22500"}) mapArray:push({ equipment_type = 4, quality = 6, through_level = 7, power = 10500, consumes = "1_30147_30", immune_rate = "", effect_active = "", effect_passive = "105_450|106_22500", equip_star_limit = 9, des = "Mỗi lần hợp hồi phục 4.5%+22500"}) mapArray:push({ equipment_type = 4, quality = 4, through_level = 8, power = 8000, consumes = "1_30147_50", immune_rate = "", effect_active = "", effect_passive = "105_400|106_15000", equip_star_limit = 9, des = "Mỗi lần hợp hồi phục khí huyết 4%+15000"}) mapArray:push({ equipment_type = 4, quality = 5, through_level = 8, power = 12000, consumes = "1_30147_50", immune_rate = "", effect_active = "", effect_passive = "105_600|106_22500", equip_star_limit = 9, des = "Mỗi lần hợp hồi phục 6%+22500"}) mapArray:push({ equipment_type = 4, quality = 6, through_level = 8, power = 12000, consumes = "1_30147_50", immune_rate = "", effect_active = "", effect_passive = "105_600|106_22500", equip_star_limit = 9, des = "Mỗi lần hợp hồi phục 6%+22500"}) mapArray:push({ equipment_type = 4, quality = 4, through_level = 9, power = 9000, consumes = "1_30147_80", immune_rate = "", effect_active = "", effect_passive = "105_400|106_30000", equip_star_limit = 10, des = "Mỗi lần hợp hồi phục khí huyết 4%+30000"}) mapArray:push({ equipment_type = 4, quality = 5, through_level = 9, power = 13500, consumes = "1_30147_80", immune_rate = "", effect_active = "", effect_passive = "105_600|106_45000", equip_star_limit = 10, des = "Mỗi lần hợp hồi phục 6%+45000"}) mapArray:push({ equipment_type = 4, quality = 6, through_level = 9, power = 13500, consumes = "1_30147_80", immune_rate = "", effect_active = "", effect_passive = "105_600|106_45000", equip_star_limit = 10, des = "Mỗi lần hợp hồi phục 6%+45000"}) mapArray:push({ equipment_type = 4, quality = 4, through_level = 10, power = 10000, consumes = "1_30147_100", immune_rate = "", effect_active = "", effect_passive = "105_500|106_30000", equip_star_limit = 10, des = "Mỗi lần hợp hồi phục khí huyết 5%+30000"}) mapArray:push({ equipment_type = 4, quality = 5, through_level = 10, power = 15000, consumes = "1_30147_100", immune_rate = "", effect_active = "", effect_passive = "105_750|106_45000", equip_star_limit = 10, des = "Mỗi lần hợp hồi phục 7.5%+45000"}) mapArray:push({ equipment_type = 4, quality = 6, through_level = 10, power = 15000, consumes = "1_30147_100", immune_rate = "", effect_active = "", effect_passive = "105_750|106_45000", equip_star_limit = 10, des = "Mỗi lần hợp hồi phục 7.5%+45000"}) mapArray:push({ equipment_type = 4, quality = 4, through_level = 11, power = 15000, consumes = "1_30778_80", immune_rate = "", effect_active = "", effect_passive = "105_600|106_50000", equip_star_limit = 10, des = "Mỗi lần hợp hồi phục khí huyết 6%+50000"}) mapArray:push({ equipment_type = 4, quality = 5, through_level = 11, power = 22500, consumes = "1_30778_100", immune_rate = "", effect_active = "", effect_passive = "105_900|106_60000", equip_star_limit = 10, des = "Mỗi lần hợp hồi phục khí huyết 9%+60000"}) mapArray:push({ equipment_type = 4, quality = 4, through_level = 12, power = 20000, consumes = "1_30778_100", immune_rate = "", effect_active = "", effect_passive = "105_800|106_50000", equip_star_limit = 10, des = "Mỗi lần hợp hồi phục khí huyết 8%+50000"}) mapArray:push({ equipment_type = 4, quality = 5, through_level = 12, power = 30000, consumes = "1_30778_120", immune_rate = "", effect_active = "", effect_passive = "105_1200|106_60000", equip_star_limit = 10, des = "Mỗi lần hợp hồi phục khí huyết 12%+60000"}) mapArray:push({ equipment_type = 4, quality = 4, through_level = 13, power = 25000, consumes = "1_30778_120", immune_rate = "", effect_active = "", effect_passive = "105_800|106_130000", equip_star_limit = 10, des = "Mỗi lần hợp hồi phục khí huyết 8%+130000"}) mapArray:push({ equipment_type = 4, quality = 5, through_level = 13, power = 37500, consumes = "1_30778_150", immune_rate = "", effect_active = "", effect_passive = "105_1200|106_160000", equip_star_limit = 10, des = "Mỗi lần hợp hồi phục khí huyết 12%+160000"}) mapArray:push({ equipment_type = 4, quality = 4, through_level = 14, power = 30000, consumes = "1_30778_150", immune_rate = "", effect_active = "", effect_passive = "105_1000|106_130000", equip_star_limit = 10, des = "Mỗi lần hợp hồi phục khí huyết 10%+130000"}) mapArray:push({ equipment_type = 4, quality = 5, through_level = 14, power = 45000, consumes = "1_30778_180", immune_rate = "", effect_active = "", effect_passive = "105_1500|106_160000", equip_star_limit = 10, des = "Mỗi lần hợp hồi phục khí huyết 15%+160000"}) mapArray:push({ equipment_type = 4, quality = 4, through_level = 15, power = 35000, consumes = "1_30778_200", immune_rate = "", effect_active = "", effect_passive = "105_1000|106_230000", equip_star_limit = 10, des = "Mỗi lần hợp hồi phục khí huyết 10%+230000"}) mapArray:push({ equipment_type = 4, quality = 5, through_level = 15, power = 52500, consumes = "1_30778_210", immune_rate = "", effect_active = "", effect_passive = "105_1500|106_310000", equip_star_limit = 10, des = "Mỗi lần hợp hồi phục khí huyết 15%+310000"}) mapArray:push({ equipment_type = 5, quality = 4, through_level = 1, power = 1000, consumes = "1_30146_30", immune_rate = "", effect_active = "", effect_passive = "42_0|103_-1000", equip_star_limit = 1, des = "Liên tục thương tổn giảm miễn 0%+1000"}) mapArray:push({ equipment_type = 5, quality = 5, through_level = 1, power = 1500, consumes = "1_30146_30", immune_rate = "", effect_active = "", effect_passive = "42_0|103_-1500", equip_star_limit = 1, des = "Liên tục thương tổn giảm miễn 0%+1500"}) mapArray:push({ equipment_type = 5, quality = 6, through_level = 1, power = 1500, consumes = "1_30146_30", immune_rate = "", effect_active = "", effect_passive = "42_0|103_-1500", equip_star_limit = 1, des = "Liên tục thương tổn giảm miễn 0%+1500"}) mapArray:push({ equipment_type = 5, quality = 4, through_level = 2, power = 2000, consumes = "1_30146_30", immune_rate = "", effect_active = "", effect_passive = "42_-100|103_-1000", equip_star_limit = 3, des = "Liên tục thương tổn giảm miễn 1%+1000"}) mapArray:push({ equipment_type = 5, quality = 5, through_level = 2, power = 3000, consumes = "1_30146_30", immune_rate = "", effect_active = "", effect_passive = "42_-150|103_-1500", equip_star_limit = 3, des = "Liên tục thương tổn giảm miễn 1.5%+1500"}) mapArray:push({ equipment_type = 5, quality = 6, through_level = 2, power = 3000, consumes = "1_30146_30", immune_rate = "", effect_active = "", effect_passive = "42_-150|103_-1500", equip_star_limit = 3, des = "Liên tục thương tổn giảm miễn 1.5%+1500"}) mapArray:push({ equipment_type = 5, quality = 4, through_level = 3, power = 3000, consumes = "1_30146_30", immune_rate = "", effect_active = "", effect_passive = "42_-100|103_-3000", equip_star_limit = 5, des = "Liên tục thương tổn giảm miễn 1%+3000"}) mapArray:push({ equipment_type = 5, quality = 5, through_level = 3, power = 4500, consumes = "1_30146_30", immune_rate = "", effect_active = "", effect_passive = "42_-150|103_-4500", equip_star_limit = 5, des = "Liên tục thương tổn giảm miễn 1.5%+4500"}) mapArray:push({ equipment_type = 5, quality = 6, through_level = 3, power = 4500, consumes = "1_30146_30", immune_rate = "", effect_active = "", effect_passive = "42_-150|103_-4500", equip_star_limit = 5, des = "Liên tục thương tổn giảm miễn 1.5%+4500"}) mapArray:push({ equipment_type = 5, quality = 4, through_level = 4, power = 4000, consumes = "1_30146_50", immune_rate = "", effect_active = "", effect_passive = "42_-200|103_-3000", equip_star_limit = 7, des = "Liên tục thương tổn giảm miễn 2%+3000"}) mapArray:push({ equipment_type = 5, quality = 5, through_level = 4, power = 6000, consumes = "1_30146_50", immune_rate = "", effect_active = "", effect_passive = "42_-300|103_-4500", equip_star_limit = 7, des = "Liên tục thương tổn giảm miễn 3%+4500"}) mapArray:push({ equipment_type = 5, quality = 6, through_level = 4, power = 6000, consumes = "1_30146_50", immune_rate = "", effect_active = "", effect_passive = "42_-300|103_-4500", equip_star_limit = 7, des = "Liên tục thương tổn giảm miễn 3%+4500"}) mapArray:push({ equipment_type = 5, quality = 4, through_level = 5, power = 5000, consumes = "1_30146_50", immune_rate = "", effect_active = "", effect_passive = "42_-200|103_-8000", equip_star_limit = 7, des = "Liên tục thương tổn giảm miễn 2%+8000"}) mapArray:push({ equipment_type = 5, quality = 5, through_level = 5, power = 7500, consumes = "1_30146_50", immune_rate = "", effect_active = "", effect_passive = "42_-300|103_-12000", equip_star_limit = 7, des = "Liên tục thương tổn giảm miễn 3%+12000"}) mapArray:push({ equipment_type = 5, quality = 6, through_level = 5, power = 7500, consumes = "1_30146_50", immune_rate = "", effect_active = "", effect_passive = "42_-300|103_-12000", equip_star_limit = 7, des = "Liên tục thương tổn giảm miễn 3%+12000"}) mapArray:push({ equipment_type = 5, quality = 4, through_level = 6, power = 6000, consumes = "1_30146_80", immune_rate = "", effect_active = "", effect_passive = "42_-300|103_-8000", equip_star_limit = 7, des = "Liên tục thương tổn giảm miễn 3%+8000"}) mapArray:push({ equipment_type = 5, quality = 5, through_level = 6, power = 9000, consumes = "1_30146_80", immune_rate = "", effect_active = "", effect_passive = "42_-450|103_-12000", equip_star_limit = 7, des = "Liên tục thương tổn giảm miễn 4.5%+12000"}) mapArray:push({ equipment_type = 5, quality = 6, through_level = 6, power = 9000, consumes = "1_30146_80", immune_rate = "", effect_active = "", effect_passive = "42_-450|103_-12000", equip_star_limit = 7, des = "Liên tục thương tổn giảm miễn 4.5%+12000"}) mapArray:push({ equipment_type = 5, quality = 4, through_level = 7, power = 7000, consumes = "1_30147_30", immune_rate = "", effect_active = "", effect_passive = "42_-300|103_-15000", equip_star_limit = 9, des = "Liên tục thương tổn giảm miễn 3%+15000"}) mapArray:push({ equipment_type = 5, quality = 5, through_level = 7, power = 10500, consumes = "1_30147_30", immune_rate = "", effect_active = "", effect_passive = "42_-450|103_-22500", equip_star_limit = 9, des = "Liên tục thương tổn giảm miễn 4.5%+22500"}) mapArray:push({ equipment_type = 5, quality = 6, through_level = 7, power = 10500, consumes = "1_30147_30", immune_rate = "", effect_active = "", effect_passive = "42_-450|103_-22500", equip_star_limit = 9, des = "Liên tục thương tổn giảm miễn 4.5%+22500"}) mapArray:push({ equipment_type = 5, quality = 4, through_level = 8, power = 8000, consumes = "1_30147_50", immune_rate = "", effect_active = "", effect_passive = "42_-400|103_-15000", equip_star_limit = 9, des = "Liên tục thương tổn giảm miễn 4%+15000"}) mapArray:push({ equipment_type = 5, quality = 5, through_level = 8, power = 12000, consumes = "1_30147_50", immune_rate = "", effect_active = "", effect_passive = "42_-600|103_-22500", equip_star_limit = 9, des = "Liên tục thương tổn giảm miễn 6%+22500"}) mapArray:push({ equipment_type = 5, quality = 6, through_level = 8, power = 12000, consumes = "1_30147_50", immune_rate = "", effect_active = "", effect_passive = "42_-600|103_-22500", equip_star_limit = 9, des = "Liên tục thương tổn giảm miễn 6%+22500"}) mapArray:push({ equipment_type = 5, quality = 4, through_level = 9, power = 9000, consumes = "1_30147_80", immune_rate = "", effect_active = "", effect_passive = "42_-400|103_-30000", equip_star_limit = 10, des = "Liên tục thương tổn giảm miễn 4%+30000"}) mapArray:push({ equipment_type = 5, quality = 5, through_level = 9, power = 13500, consumes = "1_30147_80", immune_rate = "", effect_active = "", effect_passive = "42_-600|103_-45000", equip_star_limit = 10, des = "Liên tục thương tổn giảm miễn 6%+45000"}) mapArray:push({ equipment_type = 5, quality = 6, through_level = 9, power = 13500, consumes = "1_30147_80", immune_rate = "", effect_active = "", effect_passive = "42_-600|103_-45000", equip_star_limit = 10, des = "Liên tục thương tổn giảm miễn 6%+45000"}) mapArray:push({ equipment_type = 5, quality = 4, through_level = 10, power = 10000, consumes = "1_30147_100", immune_rate = "", effect_active = "", effect_passive = "42_-500|103_-30000", equip_star_limit = 10, des = "Liên tục thương tổn giảm miễn 5%+30000"}) mapArray:push({ equipment_type = 5, quality = 5, through_level = 10, power = 15000, consumes = "1_30147_100", immune_rate = "", effect_active = "", effect_passive = "42_-750|103_-45000", equip_star_limit = 10, des = "Liên tục thương tổn giảm miễn 7.5%+45000"}) mapArray:push({ equipment_type = 5, quality = 6, through_level = 10, power = 15000, consumes = "1_30147_100", immune_rate = "", effect_active = "", effect_passive = "42_-750|103_-45000", equip_star_limit = 10, des = "Liên tục thương tổn giảm miễn 7.5%+45000"}) mapArray:push({ equipment_type = 5, quality = 4, through_level = 11, power = 15000, consumes = "1_30778_80", immune_rate = "", effect_active = "", effect_passive = "42_600|103_-50000", equip_star_limit = 10, des = "Liên tục thương tổn giảm miễn 6%+50000"}) mapArray:push({ equipment_type = 5, quality = 5, through_level = 11, power = 22500, consumes = "1_30778_100", immune_rate = "", effect_active = "", effect_passive = "42_-900|103_-60000", equip_star_limit = 10, des = "Liên tục thương tổn giảm miễn 9%+60000"}) mapArray:push({ equipment_type = 5, quality = 4, through_level = 12, power = 20000, consumes = "1_30778_100", immune_rate = "", effect_active = "", effect_passive = "42_800|103_-50000", equip_star_limit = 10, des = "Liên tục thương tổn giảm miễn 8%+50000"}) mapArray:push({ equipment_type = 5, quality = 5, through_level = 12, power = 30000, consumes = "1_30778_120", immune_rate = "", effect_active = "", effect_passive = "42_-1200|103_-60000", equip_star_limit = 10, des = "Liên tục thương tổn giảm miễn 12%+60000"}) mapArray:push({ equipment_type = 5, quality = 4, through_level = 13, power = 25000, consumes = "1_30778_120", immune_rate = "", effect_active = "", effect_passive = "42_800|103_-130000", equip_star_limit = 10, des = "Liên tục thương tổn giảm miễn 8%+130000"}) mapArray:push({ equipment_type = 5, quality = 5, through_level = 13, power = 37500, consumes = "1_30778_150", immune_rate = "", effect_active = "", effect_passive = "42_-1200|103_-160000", equip_star_limit = 10, des = "Liên tục thương tổn giảm miễn 12%+160000"}) mapArray:push({ equipment_type = 5, quality = 4, through_level = 14, power = 30000, consumes = "1_30778_150", immune_rate = "", effect_active = "", effect_passive = "42_1000|103_-130000", equip_star_limit = 10, des = "Liên tục thương tổn giảm miễn 10%+130000"}) mapArray:push({ equipment_type = 5, quality = 5, through_level = 14, power = 45000, consumes = "1_30778_180", immune_rate = "", effect_active = "", effect_passive = "42_-1500|103_-160000", equip_star_limit = 10, des = "Liên tục thương tổn giảm miễn 15%+160000"}) mapArray:push({ equipment_type = 5, quality = 4, through_level = 15, power = 35000, consumes = "1_30778_200", immune_rate = "", effect_active = "", effect_passive = "42_1000|103_-230000", equip_star_limit = 10, des = "Liên tục thương tổn giảm miễn 10%+230000"}) mapArray:push({ equipment_type = 5, quality = 5, through_level = 15, power = 52500, consumes = "1_30778_210", immune_rate = "", effect_active = "", effect_passive = "42_-1500|103_-310000", equip_star_limit = 10, des = "Liên tục thương tổn giảm miễn 15%+310000"}) mapArray:push({ equipment_type = 6, quality = 5, through_level = 1, power = 2250, consumes = "1_30146_30", immune_rate = "", effect_active = "", effect_passive = "41_0|101_-2250", equip_star_limit = 1, des = "普通攻击伤害减免0%+2250"}) mapArray:push({ equipment_type = 6, quality = 6, through_level = 1, power = 2250, consumes = "1_30146_30", immune_rate = "", effect_active = "", effect_passive = "41_0|101_-2250", equip_star_limit = 1, des = "普通攻击伤害减免0%+2250"}) mapArray:push({ equipment_type = 6, quality = 5, through_level = 2, power = 4500, consumes = "1_30146_30", immune_rate = "", effect_active = "", effect_passive = "41_-180|101_-2250", equip_star_limit = 3, des = "普通攻击伤害减免1.8%+2250"}) mapArray:push({ equipment_type = 6, quality = 6, through_level = 2, power = 4500, consumes = "1_30146_30", immune_rate = "", effect_active = "", effect_passive = "41_-180|101_-2250", equip_star_limit = 3, des = "普通攻击伤害减免1.8%+2250"}) mapArray:push({ equipment_type = 6, quality = 5, through_level = 3, power = 6750, consumes = "1_30146_30", immune_rate = "", effect_active = "", effect_passive = "41_-180|101_-6750", equip_star_limit = 5, des = "普通攻击伤害减免1.8%+6750"}) mapArray:push({ equipment_type = 6, quality = 6, through_level = 3, power = 6750, consumes = "1_30146_30", immune_rate = "", effect_active = "", effect_passive = "41_-180|101_-6750", equip_star_limit = 5, des = "普通攻击伤害减免1.8%+6750"}) mapArray:push({ equipment_type = 6, quality = 5, through_level = 4, power = 9000, consumes = "1_30146_50", immune_rate = "", effect_active = "", effect_passive = "41_-360|101_-6750", equip_star_limit = 7, des = "普通攻击伤害减免3.6%+6750"}) mapArray:push({ equipment_type = 6, quality = 6, through_level = 4, power = 9000, consumes = "1_30146_50", immune_rate = "", effect_active = "", effect_passive = "41_-360|101_-6750", equip_star_limit = 7, des = "普通攻击伤害减免3.6%+6750"}) mapArray:push({ equipment_type = 6, quality = 5, through_level = 5, power = 11250, consumes = "1_30146_50", immune_rate = "", effect_active = "", effect_passive = "41_-360|101_-18000", equip_star_limit = 7, des = "普通攻击伤害减免3.6%+18000"}) mapArray:push({ equipment_type = 6, quality = 6, through_level = 5, power = 11250, consumes = "1_30146_50", immune_rate = "", effect_active = "", effect_passive = "41_-360|101_-18000", equip_star_limit = 7, des = "普通攻击伤害减免3.6%+18000"}) mapArray:push({ equipment_type = 6, quality = 5, through_level = 6, power = 13500, consumes = "1_30146_80", immune_rate = "", effect_active = "", effect_passive = "41_-540|101_-18000", equip_star_limit = 7, des = "普通攻击伤害减免5.4%+18000"}) mapArray:push({ equipment_type = 6, quality = 6, through_level = 6, power = 13500, consumes = "1_30146_80", immune_rate = "", effect_active = "", effect_passive = "41_-540|101_-18000", equip_star_limit = 7, des = "普通攻击伤害减免5.4%+18000"}) mapArray:push({ equipment_type = 6, quality = 5, through_level = 7, power = 15750, consumes = "1_30147_30", immune_rate = "", effect_active = "", effect_passive = "41_-540|101_-33750", equip_star_limit = 9, des = "普通攻击伤害减免5.4%+33750"}) mapArray:push({ equipment_type = 6, quality = 6, through_level = 7, power = 15750, consumes = "1_30147_30", immune_rate = "", effect_active = "", effect_passive = "41_-540|101_-33750", equip_star_limit = 9, des = "普通攻击伤害减免5.4%+33750"}) mapArray:push({ equipment_type = 6, quality = 5, through_level = 8, power = 18000, consumes = "1_30147_50", immune_rate = "", effect_active = "", effect_passive = "41_-720|101_-33750", equip_star_limit = 9, des = "普通攻击伤害减免7.2%+33750"}) mapArray:push({ equipment_type = 6, quality = 6, through_level = 8, power = 18000, consumes = "1_30147_50", immune_rate = "", effect_active = "", effect_passive = "41_-720|101_-33750", equip_star_limit = 9, des = "普通攻击伤害减免7.2%+33750"}) mapArray:push({ equipment_type = 6, quality = 5, through_level = 9, power = 20250, consumes = "1_30147_80", immune_rate = "", effect_active = "", effect_passive = "41_-720|101_-67500", equip_star_limit = 10, des = "普通攻击伤害减免7.2%+67500"}) mapArray:push({ equipment_type = 6, quality = 6, through_level = 9, power = 20250, consumes = "1_30147_80", immune_rate = "", effect_active = "", effect_passive = "41_-720|101_-67500", equip_star_limit = 10, des = "普通攻击伤害减免7.2%+67500"}) mapArray:push({ equipment_type = 6, quality = 5, through_level = 10, power = 22500, consumes = "1_30147_100", immune_rate = "", effect_active = "", effect_passive = "41_-900|101_-67500", equip_star_limit = 10, des = "普通攻击伤害减免9%+67500"}) mapArray:push({ equipment_type = 6, quality = 6, through_level = 10, power = 22500, consumes = "1_30147_100", immune_rate = "", effect_active = "", effect_passive = "41_-900|101_-67500", equip_star_limit = 10, des = "普通攻击伤害减免9%+67500"}) mapArray:push({ equipment_type = 6, quality = 5, through_level = 11, power = 33750, consumes = "1_30147_120", immune_rate = "", effect_active = "", effect_passive = "41_-900|101_-67500", equip_star_limit = 10, des = "普通攻击伤害减免9%+67500"}) mapArray:push({ equipment_type = 6, quality = 6, through_level = 11, power = 33750, consumes = "1_30147_120", immune_rate = "", effect_active = "", effect_passive = "41_-900|101_-67500", equip_star_limit = 10, des = "普通攻击伤害减免9%+67500"}) mapArray:push({ equipment_type = 6, quality = 5, through_level = 12, power = 45000, consumes = "1_30147_140", immune_rate = "", effect_active = "", effect_passive = "41_-1200|101_-112500", equip_star_limit = 10, des = "普通攻击伤害减免12%+112500"}) mapArray:push({ equipment_type = 6, quality = 6, through_level = 12, power = 45000, consumes = "1_30147_140", immune_rate = "", effect_active = "", effect_passive = "41_-1200|101_-112500", equip_star_limit = 10, des = "普通攻击伤害减免12%+112500"}) mapArray:push({ equipment_type = 6, quality = 5, through_level = 13, power = 56250, consumes = "1_30147_160", immune_rate = "", effect_active = "", effect_passive = "41_-1200|101_-112500", equip_star_limit = 10, des = "普通攻击伤害减免12%+112500"}) mapArray:push({ equipment_type = 6, quality = 6, through_level = 13, power = 56250, consumes = "1_30147_160", immune_rate = "", effect_active = "", effect_passive = "41_-1200|101_-112500", equip_star_limit = 10, des = "普通攻击伤害减免12%+112500"}) mapArray:push({ equipment_type = 6, quality = 5, through_level = 14, power = 67500, consumes = "1_30147_180", immune_rate = "", effect_active = "", effect_passive = "41_-1500|101_-180000", equip_star_limit = 10, des = "普通攻击伤害减免15%+180000"}) mapArray:push({ equipment_type = 6, quality = 6, through_level = 14, power = 67500, consumes = "1_30147_180", immune_rate = "", effect_active = "", effect_passive = "41_-1500|101_-180000", equip_star_limit = 10, des = "普通攻击伤害减免15%+180000"}) mapArray:push({ equipment_type = 6, quality = 5, through_level = 15, power = 78750, consumes = "1_30147_200", immune_rate = "", effect_active = "", effect_passive = "41_-1500|101_-180000", equip_star_limit = 10, des = "普通攻击伤害减免15%+180000"}) mapArray:push({ equipment_type = 6, quality = 6, through_level = 15, power = 78750, consumes = "1_30147_200", immune_rate = "", effect_active = "", effect_passive = "41_-1500|101_-180000", equip_star_limit = 10, des = "普通攻击伤害减免15%+180000"}) mapArray:push({ equipment_type = 7, quality = 5, through_level = 1, power = 2250, consumes = "1_30146_30", immune_rate = "", effect_active = "", effect_passive = "41_0|101_-2250", equip_star_limit = 1, des = "普通攻击伤害减免0%+2250"}) mapArray:push({ equipment_type = 7, quality = 6, through_level = 1, power = 2250, consumes = "1_30146_30", immune_rate = "", effect_active = "", effect_passive = "41_0|101_-2250", equip_star_limit = 1, des = "普通攻击伤害减免0%+2250"}) mapArray:push({ equipment_type = 7, quality = 5, through_level = 2, power = 4500, consumes = "1_30146_30", immune_rate = "", effect_active = "", effect_passive = "41_-180|101_-2250", equip_star_limit = 3, des = "普通攻击伤害减免1.8%+2250"}) mapArray:push({ equipment_type = 7, quality = 6, through_level = 2, power = 4500, consumes = "1_30146_30", immune_rate = "", effect_active = "", effect_passive = "41_-180|101_-2250", equip_star_limit = 3, des = "普通攻击伤害减免1.8%+2250"}) mapArray:push({ equipment_type = 7, quality = 5, through_level = 3, power = 6750, consumes = "1_30146_30", immune_rate = "", effect_active = "", effect_passive = "41_-180|101_-6750", equip_star_limit = 5, des = "普通攻击伤害减免1.8%+6750"}) mapArray:push({ equipment_type = 7, quality = 6, through_level = 3, power = 6750, consumes = "1_30146_30", immune_rate = "", effect_active = "", effect_passive = "41_-180|101_-6750", equip_star_limit = 5, des = "普通攻击伤害减免1.8%+6750"}) mapArray:push({ equipment_type = 7, quality = 5, through_level = 4, power = 9000, consumes = "1_30146_50", immune_rate = "", effect_active = "", effect_passive = "41_-360|101_-6750", equip_star_limit = 7, des = "普通攻击伤害减免3.6%+6750"}) mapArray:push({ equipment_type = 7, quality = 6, through_level = 4, power = 9000, consumes = "1_30146_50", immune_rate = "", effect_active = "", effect_passive = "41_-360|101_-6750", equip_star_limit = 7, des = "普通攻击伤害减免3.6%+6750"}) mapArray:push({ equipment_type = 7, quality = 5, through_level = 5, power = 11250, consumes = "1_30146_50", immune_rate = "", effect_active = "", effect_passive = "41_-360|101_-18000", equip_star_limit = 7, des = "普通攻击伤害减免3.6%+18000"}) mapArray:push({ equipment_type = 7, quality = 6, through_level = 5, power = 11250, consumes = "1_30146_50", immune_rate = "", effect_active = "", effect_passive = "41_-360|101_-18000", equip_star_limit = 7, des = "普通攻击伤害减免3.6%+18000"}) mapArray:push({ equipment_type = 7, quality = 5, through_level = 6, power = 13500, consumes = "1_30146_80", immune_rate = "", effect_active = "", effect_passive = "41_-540|101_-18000", equip_star_limit = 7, des = "普通攻击伤害减免5.4%+18000"}) mapArray:push({ equipment_type = 7, quality = 6, through_level = 6, power = 13500, consumes = "1_30146_80", immune_rate = "", effect_active = "", effect_passive = "41_-540|101_-18000", equip_star_limit = 7, des = "普通攻击伤害减免5.4%+18000"}) mapArray:push({ equipment_type = 7, quality = 5, through_level = 7, power = 15750, consumes = "1_30147_30", immune_rate = "", effect_active = "", effect_passive = "41_-540|101_-33750", equip_star_limit = 9, des = "普通攻击伤害减免5.4%+33750"}) mapArray:push({ equipment_type = 7, quality = 6, through_level = 7, power = 15750, consumes = "1_30147_30", immune_rate = "", effect_active = "", effect_passive = "41_-540|101_-33750", equip_star_limit = 9, des = "普通攻击伤害减免5.4%+33750"}) mapArray:push({ equipment_type = 7, quality = 5, through_level = 8, power = 18000, consumes = "1_30147_50", immune_rate = "", effect_active = "", effect_passive = "41_-720|101_-33750", equip_star_limit = 9, des = "普通攻击伤害减免7.2%+33750"}) mapArray:push({ equipment_type = 7, quality = 6, through_level = 8, power = 18000, consumes = "1_30147_50", immune_rate = "", effect_active = "", effect_passive = "41_-720|101_-33750", equip_star_limit = 9, des = "普通攻击伤害减免7.2%+33750"}) mapArray:push({ equipment_type = 7, quality = 5, through_level = 9, power = 20250, consumes = "1_30147_80", immune_rate = "", effect_active = "", effect_passive = "41_-720|101_-67500", equip_star_limit = 10, des = "普通攻击伤害减免7.2%+67500"}) mapArray:push({ equipment_type = 7, quality = 6, through_level = 9, power = 20250, consumes = "1_30147_80", immune_rate = "", effect_active = "", effect_passive = "41_-720|101_-67500", equip_star_limit = 10, des = "普通攻击伤害减免7.2%+67500"}) mapArray:push({ equipment_type = 7, quality = 5, through_level = 10, power = 22500, consumes = "1_30147_100", immune_rate = "", effect_active = "", effect_passive = "41_-900|101_-67500", equip_star_limit = 10, des = "普通攻击伤害减免9%+67500"}) mapArray:push({ equipment_type = 7, quality = 6, through_level = 10, power = 22500, consumes = "1_30147_100", immune_rate = "", effect_active = "", effect_passive = "41_-900|101_-67500", equip_star_limit = 10, des = "普通攻击伤害减免9%+67500"}) mapArray:push({ equipment_type = 7, quality = 5, through_level = 11, power = 33750, consumes = "1_30147_120", immune_rate = "", effect_active = "", effect_passive = "41_-900|101_-67500", equip_star_limit = 10, des = "普通攻击伤害减免9%+67500"}) mapArray:push({ equipment_type = 7, quality = 6, through_level = 11, power = 33750, consumes = "1_30147_120", immune_rate = "", effect_active = "", effect_passive = "41_-900|101_-67500", equip_star_limit = 10, des = "普通攻击伤害减免9%+67500"}) mapArray:push({ equipment_type = 7, quality = 5, through_level = 12, power = 45000, consumes = "1_30147_140", immune_rate = "", effect_active = "", effect_passive = "41_-1200|101_-112500", equip_star_limit = 10, des = "普通攻击伤害减免12%+112500"}) mapArray:push({ equipment_type = 7, quality = 6, through_level = 12, power = 45000, consumes = "1_30147_140", immune_rate = "", effect_active = "", effect_passive = "41_-1200|101_-112500", equip_star_limit = 10, des = "普通攻击伤害减免12%+112500"}) mapArray:push({ equipment_type = 7, quality = 5, through_level = 13, power = 56250, consumes = "1_30147_160", immune_rate = "", effect_active = "", effect_passive = "41_-1200|101_-112500", equip_star_limit = 10, des = "普通攻击伤害减免12%+112500"}) mapArray:push({ equipment_type = 7, quality = 6, through_level = 13, power = 56250, consumes = "1_30147_160", immune_rate = "", effect_active = "", effect_passive = "41_-1200|101_-112500", equip_star_limit = 10, des = "普通攻击伤害减免12%+112500"}) mapArray:push({ equipment_type = 7, quality = 5, through_level = 14, power = 67500, consumes = "1_30147_180", immune_rate = "", effect_active = "", effect_passive = "41_-1500|101_-180000", equip_star_limit = 10, des = "普通攻击伤害减免15%+180000"}) mapArray:push({ equipment_type = 7, quality = 6, through_level = 14, power = 67500, consumes = "1_30147_180", immune_rate = "", effect_active = "", effect_passive = "41_-1500|101_-180000", equip_star_limit = 10, des = "普通攻击伤害减免15%+180000"}) mapArray:push({ equipment_type = 7, quality = 5, through_level = 15, power = 78750, consumes = "1_30147_200", immune_rate = "", effect_active = "", effect_passive = "41_-1500|101_-180000", equip_star_limit = 10, des = "普通攻击伤害减免15%+180000"}) mapArray:push({ equipment_type = 7, quality = 6, through_level = 15, power = 78750, consumes = "1_30147_200", immune_rate = "", effect_active = "", effect_passive = "41_-1500|101_-180000", equip_star_limit = 10, des = "普通攻击伤害减免15%+180000"}) mapArray:push({ equipment_type = 8, quality = 5, through_level = 1, power = 2250, consumes = "1_30146_30", immune_rate = "", effect_active = "", effect_passive = "41_0|101_-2250", equip_star_limit = 1, des = "普通攻击伤害减免0%+2250"}) mapArray:push({ equipment_type = 8, quality = 6, through_level = 1, power = 2250, consumes = "1_30146_30", immune_rate = "", effect_active = "", effect_passive = "41_0|101_-2250", equip_star_limit = 1, des = "普通攻击伤害减免0%+2250"}) mapArray:push({ equipment_type = 8, quality = 5, through_level = 2, power = 4500, consumes = "1_30146_30", immune_rate = "", effect_active = "", effect_passive = "41_-180|101_-2250", equip_star_limit = 3, des = "普通攻击伤害减免1.8%+2250"}) mapArray:push({ equipment_type = 8, quality = 6, through_level = 2, power = 4500, consumes = "1_30146_30", immune_rate = "", effect_active = "", effect_passive = "41_-180|101_-2250", equip_star_limit = 3, des = "普通攻击伤害减免1.8%+2250"}) mapArray:push({ equipment_type = 8, quality = 5, through_level = 3, power = 6750, consumes = "1_30146_30", immune_rate = "", effect_active = "", effect_passive = "41_-180|101_-6750", equip_star_limit = 5, des = "普通攻击伤害减免1.8%+6750"}) mapArray:push({ equipment_type = 8, quality = 6, through_level = 3, power = 6750, consumes = "1_30146_30", immune_rate = "", effect_active = "", effect_passive = "41_-180|101_-6750", equip_star_limit = 5, des = "普通攻击伤害减免1.8%+6750"}) mapArray:push({ equipment_type = 8, quality = 5, through_level = 4, power = 9000, consumes = "1_30146_50", immune_rate = "", effect_active = "", effect_passive = "41_-360|101_-6750", equip_star_limit = 7, des = "普通攻击伤害减免3.6%+6750"}) mapArray:push({ equipment_type = 8, quality = 6, through_level = 4, power = 9000, consumes = "1_30146_50", immune_rate = "", effect_active = "", effect_passive = "41_-360|101_-6750", equip_star_limit = 7, des = "普通攻击伤害减免3.6%+6750"}) mapArray:push({ equipment_type = 8, quality = 5, through_level = 5, power = 11250, consumes = "1_30146_50", immune_rate = "", effect_active = "", effect_passive = "41_-360|101_-18000", equip_star_limit = 7, des = "普通攻击伤害减免3.6%+18000"}) mapArray:push({ equipment_type = 8, quality = 6, through_level = 5, power = 11250, consumes = "1_30146_50", immune_rate = "", effect_active = "", effect_passive = "41_-360|101_-18000", equip_star_limit = 7, des = "普通攻击伤害减免3.6%+18000"}) mapArray:push({ equipment_type = 8, quality = 5, through_level = 6, power = 13500, consumes = "1_30146_80", immune_rate = "", effect_active = "", effect_passive = "41_-540|101_-18000", equip_star_limit = 7, des = "普通攻击伤害减免5.4%+18000"}) mapArray:push({ equipment_type = 8, quality = 6, through_level = 6, power = 13500, consumes = "1_30146_80", immune_rate = "", effect_active = "", effect_passive = "41_-540|101_-18000", equip_star_limit = 7, des = "普通攻击伤害减免5.4%+18000"}) mapArray:push({ equipment_type = 8, quality = 5, through_level = 7, power = 15750, consumes = "1_30147_30", immune_rate = "", effect_active = "", effect_passive = "41_-540|101_-33750", equip_star_limit = 9, des = "普通攻击伤害减免5.4%+33750"}) mapArray:push({ equipment_type = 8, quality = 6, through_level = 7, power = 15750, consumes = "1_30147_30", immune_rate = "", effect_active = "", effect_passive = "41_-540|101_-33750", equip_star_limit = 9, des = "普通攻击伤害减免5.4%+33750"}) mapArray:push({ equipment_type = 8, quality = 5, through_level = 8, power = 18000, consumes = "1_30147_50", immune_rate = "", effect_active = "", effect_passive = "41_-720|101_-33750", equip_star_limit = 9, des = "普通攻击伤害减免7.2%+33750"}) mapArray:push({ equipment_type = 8, quality = 6, through_level = 8, power = 18000, consumes = "1_30147_50", immune_rate = "", effect_active = "", effect_passive = "41_-720|101_-33750", equip_star_limit = 9, des = "普通攻击伤害减免7.2%+33750"}) mapArray:push({ equipment_type = 8, quality = 5, through_level = 9, power = 20250, consumes = "1_30147_80", immune_rate = "", effect_active = "", effect_passive = "41_-720|101_-67500", equip_star_limit = 10, des = "普通攻击伤害减免7.2%+67500"}) mapArray:push({ equipment_type = 8, quality = 6, through_level = 9, power = 20250, consumes = "1_30147_80", immune_rate = "", effect_active = "", effect_passive = "41_-720|101_-67500", equip_star_limit = 10, des = "普通攻击伤害减免7.2%+67500"}) mapArray:push({ equipment_type = 8, quality = 5, through_level = 10, power = 22500, consumes = "1_30147_100", immune_rate = "", effect_active = "", effect_passive = "41_-900|101_-67500", equip_star_limit = 10, des = "普通攻击伤害减免9%+67500"}) mapArray:push({ equipment_type = 8, quality = 6, through_level = 10, power = 22500, consumes = "1_30147_100", immune_rate = "", effect_active = "", effect_passive = "41_-900|101_-67500", equip_star_limit = 10, des = "普通攻击伤害减免9%+67500"}) mapArray:push({ equipment_type = 8, quality = 5, through_level = 11, power = 33750, consumes = "1_30147_120", immune_rate = "", effect_active = "", effect_passive = "41_-900|101_-67500", equip_star_limit = 10, des = "普通攻击伤害减免9%+67500"}) mapArray:push({ equipment_type = 8, quality = 6, through_level = 11, power = 33750, consumes = "1_30147_120", immune_rate = "", effect_active = "", effect_passive = "41_-900|101_-67500", equip_star_limit = 10, des = "普通攻击伤害减免9%+67500"}) mapArray:push({ equipment_type = 8, quality = 5, through_level = 12, power = 45000, consumes = "1_30147_140", immune_rate = "", effect_active = "", effect_passive = "41_-1200|101_-112500", equip_star_limit = 10, des = "普通攻击伤害减免12%+112500"}) mapArray:push({ equipment_type = 8, quality = 6, through_level = 12, power = 45000, consumes = "1_30147_140", immune_rate = "", effect_active = "", effect_passive = "41_-1200|101_-112500", equip_star_limit = 10, des = "普通攻击伤害减免12%+112500"}) mapArray:push({ equipment_type = 8, quality = 5, through_level = 13, power = 56250, consumes = "1_30147_160", immune_rate = "", effect_active = "", effect_passive = "41_-1200|101_-112500", equip_star_limit = 10, des = "普通攻击伤害减免12%+112500"}) mapArray:push({ equipment_type = 8, quality = 6, through_level = 13, power = 56250, consumes = "1_30147_160", immune_rate = "", effect_active = "", effect_passive = "41_-1200|101_-112500", equip_star_limit = 10, des = "普通攻击伤害减免12%+112500"}) mapArray:push({ equipment_type = 8, quality = 5, through_level = 14, power = 67500, consumes = "1_30147_180", immune_rate = "", effect_active = "", effect_passive = "41_-1500|101_-180000", equip_star_limit = 10, des = "普通攻击伤害减免15%+180000"}) mapArray:push({ equipment_type = 8, quality = 6, through_level = 14, power = 67500, consumes = "1_30147_180", immune_rate = "", effect_active = "", effect_passive = "41_-1500|101_-180000", equip_star_limit = 10, des = "普通攻击伤害减免15%+180000"}) mapArray:push({ equipment_type = 8, quality = 5, through_level = 15, power = 78750, consumes = "1_30147_200", immune_rate = "", effect_active = "", effect_passive = "41_-1500|101_-180000", equip_star_limit = 10, des = "普通攻击伤害减免15%+180000"}) mapArray:push({ equipment_type = 8, quality = 6, through_level = 15, power = 78750, consumes = "1_30147_200", immune_rate = "", effect_active = "", effect_passive = "41_-1500|101_-180000", equip_star_limit = 10, des = "普通攻击伤害减免15%+180000"}) return mapArray