local mapArray = MEMapArray:new() mapArray:push({ id = 1, exp = 0, max_member_num = 20, max_skill_level = 0, max_skill_level2 = 0, Architecture = "Bảo Các", secondly_level = 1, treasure_level = 1, science_level = 0, hills_level = 0}) mapArray:push({ id = 2, exp = 75, max_member_num = 22, max_skill_level = 0, max_skill_level2 = 0, Architecture = "Hậu Sơn", secondly_level = 1, treasure_level = 1, science_level = 0, hills_level = 1}) mapArray:push({ id = 3, exp = 300, max_member_num = 24, max_skill_level = 5, max_skill_level2 = 0, Architecture = "Khu Luyện Thường", secondly_level = 2, treasure_level = 1, science_level = 1, hills_level = 1}) mapArray:push({ id = 4, exp = 1000, max_member_num = 26, max_skill_level = 10, max_skill_level2 = 0, Architecture = "", secondly_level = 3, treasure_level = 1, science_level = 2, hills_level = 1}) mapArray:push({ id = 5, exp = 35000, max_member_num = 28, max_skill_level = 15, max_skill_level2 = 10, Architecture = "Khu Tu La", secondly_level = 4, treasure_level = 2, science_level = 3, hills_level = 1}) mapArray:push({ id = 6, exp = 65000, max_member_num = 30, max_skill_level = 25, max_skill_level2 = 15, Architecture = "", secondly_level = 5, treasure_level = 2, science_level = 4, hills_level = 1}) mapArray:push({ id = 7, exp = 300000, max_member_num = 30, max_skill_level = 25, max_skill_level2 = 20, Architecture = "", secondly_level = 5, treasure_level = 2, science_level = 5, hills_level = 1}) mapArray:push({ id = 8, exp = 600000, max_member_num = 30, max_skill_level = 25, max_skill_level2 = 60, Architecture = "", secondly_level = 5, treasure_level = 2, science_level = 6, hills_level = 1}) return mapArray