local mapArray = MEMapArray:new() mapArray:push({id = 4, name = "人中龙凤", attribute = "18_3000|19_3000|20_3000|21_3000|22_3000|30_1500", effect_active = "44_6000", effect_passive = "44_-6000|42_-4000", immune = "87_6000|91_6000|112_2000", desc = "全属性+30%,闪避+15%,免疫斩杀机率+60%,伤害增加60%,伤害减免60%,最终伤害减免+20%"}) mapArray:push({id = 1, name = "武林盟主", attribute = "18_1500|19_1500|20_1500|21_1500|22_1500", effect_active = "", effect_passive = "", immune = "87_1000|91_1000", desc = "全属性+15%,免疫斩杀机率+10%"}) mapArray:push({id = 3, name = "绝世神话", attribute = "18_2500|19_2500|20_2500|21_2500|22_2500|30_1000", effect_active = "", effect_passive = "44_-2000|42_-1500", immune = "87_4000|91_4000|112_1000", desc = "全属性+25%,闪避+10%,免疫斩杀机率+40%,伤害减免20%,最终伤害减免+10%"}) mapArray:push({id = 2, name = "武林宗师", attribute = "18_2000|19_2000|20_2000|21_2000|22_2000|30_500", effect_active = "", effect_passive = "", immune = "87_2000|91_2000", desc = "全属性+20%,闪避+5%,免疫斩杀机率+20%"}) return mapArray