local mapArray = MEMapArray:new() mapArray:push({id = 1, type = 1, level = 1, name = "怒气+1", description = "出手怒气值+1点,伤害+5%", attribute = "", effect_active = "44_500", effect_passive = "", immune_rate = "", add_anger = 1, consume = "1_140041_1"}) mapArray:push({id = 2, type = 1, level = 2, name = "怒气+2", description = "出手怒气值+1点,伤害+10%", attribute = "", effect_active = "44_1000", effect_passive = "", immune_rate = "", add_anger = 1, consume = "1_140041_1"}) mapArray:push({id = 3, type = 1, level = 3, name = "怒气+3", description = "出手怒气值+2点,伤害+15%", attribute = "", effect_active = "44_1500", effect_passive = "", immune_rate = "", add_anger = 2, consume = "1_140041_1"}) mapArray:push({id = 4, type = 1, level = 4, name = "怒气+4", description = "出手怒气值+2点,伤害+20%", attribute = "", effect_active = "44_2000", effect_passive = "", immune_rate = "", add_anger = 2, consume = "1_140041_1"}) mapArray:push({id = 5, type = 1, level = 5, name = "怒气+5", description = "出手怒气值+3点,伤害+25%,武力+5%", attribute = "19_500", effect_active = "44_2500", effect_passive = "", immune_rate = "", add_anger = 3, consume = "1_140041_1"}) mapArray:push({id = 6, type = 1, level = 6, name = "怒气+6", description = "出手怒气值+3点,伤害+30%,武力+5%", attribute = "19_500", effect_active = "44_3000", effect_passive = "", immune_rate = "", add_anger = 3, consume = "1_140041_1"}) mapArray:push({id = 7, type = 1, level = 7, name = "怒气+7", description = "出手怒气值+4点,伤害+35%,武力+5%", attribute = "19_500", effect_active = "44_3500", effect_passive = "", immune_rate = "", add_anger = 4, consume = "1_140041_1"}) mapArray:push({id = 8, type = 1, level = 8, name = "怒气+8", description = "出手怒气值+4点,伤害+40%,武力+5%", attribute = "19_500", effect_active = "44_4000", effect_passive = "", immune_rate = "", add_anger = 4, consume = "1_140041_1"}) mapArray:push({id = 9, type = 1, level = 9, name = "怒气+9", description = "出手怒气值+5点,伤害+45%,武力+5%", attribute = "19_500", effect_active = "44_4500", effect_passive = "", immune_rate = "", add_anger = 5, consume = "1_140041_1"}) mapArray:push({id = 10, type = 1, level = 10, name = "怒气+10", description = "出手怒气值+5点,伤害+50%,技能CD减少5%,武力+10%", attribute = "19_1000", effect_active = "44_5000|503_500", effect_passive = "", immune_rate = "", add_anger = 5, consume = "1_140041_1"}) mapArray:push({id = 11, type = 1, level = 11, name = "怒气+11", description = "出手怒气值+6点,伤害+55%,技能CD减少5%,武力+10%", attribute = "19_1000", effect_active = "44_5500|503_500", effect_passive = "", immune_rate = "", add_anger = 6, consume = "1_140041_1"}) mapArray:push({id = 12, type = 1, level = 12, name = "怒气+12", description = "出手怒气值+6点,伤害+60%,技能CD减少5%,武力+10%", attribute = "19_1000", effect_active = "44_6000|503_500", effect_passive = "", immune_rate = "", add_anger = 6, consume = "1_140041_1"}) mapArray:push({id = 13, type = 1, level = 13, name = "怒气+13", description = "出手怒气值+7点,伤害+65%,技能CD减少5%,武力+10%", attribute = "19_1000", effect_active = "44_6500|503_500", effect_passive = "", immune_rate = "", add_anger = 7, consume = "1_140041_1"}) mapArray:push({id = 14, type = 1, level = 14, name = "怒气+14", description = "出手怒气值+7点,伤害+70%,技能CD减少5%,武力+10%", attribute = "19_1000", effect_active = "44_7000|503_500", effect_passive = "", immune_rate = "", add_anger = 7, consume = "1_140041_1"}) mapArray:push({id = 15, type = 1, level = 15, name = "怒气+15", description = "出手怒气值+8点,伤害+75%,技能CD减少5%,武力+15%", attribute = "19_1500", effect_active = "44_7500|503_500", effect_passive = "", immune_rate = "", add_anger = 8, consume = "1_140041_1"}) mapArray:push({id = 16, type = 1, level = 16, name = "怒气+16", description = "出手怒气值+8点,伤害+80%,技能CD减少7%,武力+15%", attribute = "19_1500", effect_active = "44_8000|503_700", effect_passive = "", immune_rate = "", add_anger = 8, consume = "1_140041_1"}) mapArray:push({id = 17, type = 1, level = 17, name = "怒气+17", description = "出手怒气值+9点,伤害+90%,技能CD减少7%,武力+15%", attribute = "19_1500", effect_active = "44_9000|503_700", effect_passive = "", immune_rate = "", add_anger = 9, consume = "1_140041_1"}) mapArray:push({id = 18, type = 1, level = 18, name = "怒气+18", description = "出手怒气值+9点,伤害+100%,技能CD减少7%,武力+15%", attribute = "19_1500", effect_active = "44_10000|503_700", effect_passive = "", immune_rate = "", add_anger = 9, consume = "1_140041_1"}) mapArray:push({id = 19, type = 1, level = 19, name = "怒气+19", description = "出手怒气值+10点,伤害+120%,技能CD减少7%,武力+15%", attribute = "19_1500", effect_active = "44_12000|503_700", effect_passive = "", immune_rate = "", add_anger = 10, consume = "1_140041_1"}) mapArray:push({id = 20, type = 1, level = 20, name = "怒气+20", description = "出手怒气值+10点,伤害+150%,技能CD减少10%,武力+20%,身法+5%", attribute = "19_2000|22_500", effect_active = "44_15000|503_1000", effect_passive = "", immune_rate = "", add_anger = 10, consume = "1_140041_1"}) mapArray:push({id = 21, type = 2, level = 1, name = "负面免疫+1", description = "有1%的机率免疫麻痹效果,闪避+80000", attribute = "15_80000", effect_active = "", effect_passive = "", immune_rate = "520_100", add_anger = 0, consume = "1_140041_1"}) mapArray:push({id = 22, type = 2, level = 2, name = "负面免疫+2", description = "有2%的机率免疫麻痹效果,闪避+140000", attribute = "15_140000", effect_active = "", effect_passive = "", immune_rate = "520_200", add_anger = 0, consume = "1_140041_1"}) mapArray:push({id = 23, type = 2, level = 3, name = "负面免疫+3", description = "有3%的机率免疫麻痹效果,闪避+200000", attribute = "15_200000", effect_active = "", effect_passive = "", immune_rate = "520_300", add_anger = 0, consume = "1_140041_1"}) mapArray:push({id = 24, type = 2, level = 4, name = "负面免疫+4", description = "有4%的机率免疫麻痹效果,闪避+240000", attribute = "15_240000", effect_active = "", effect_passive = "", immune_rate = "520_400", add_anger = 0, consume = "1_140041_1"}) mapArray:push({id = 25, type = 2, level = 5, name = "负面免疫+5", description = "有5%的机率免疫麻痹效果,闪避+300000,内力+5%", attribute = "15_300000|21_500", effect_active = "", effect_passive = "", immune_rate = "520_500", add_anger = 0, consume = "1_140041_1"}) mapArray:push({id = 26, type = 2, level = 6, name = "负面免疫+6", description = "有6%的机率免疫麻痹效果,闪避+360000,内力+5%", attribute = "15_360000|21_500", effect_active = "", effect_passive = "", immune_rate = "520_600", add_anger = 0, consume = "1_140041_1"}) mapArray:push({id = 27, type = 2, level = 7, name = "负面免疫+7", description = "有7%的机率免疫麻痹效果,闪避+420000,内力+5%", attribute = "15_420000|21_500", effect_active = "", effect_passive = "", immune_rate = "520_700", add_anger = 0, consume = "1_140041_1"}) mapArray:push({id = 28, type = 2, level = 8, name = "负面免疫+8", description = "有8%的机率免疫麻痹效果,闪避+480000,内力+5%", attribute = "15_480000|21_500", effect_active = "", effect_passive = "", immune_rate = "520_800", add_anger = 0, consume = "1_140041_1"}) mapArray:push({id = 29, type = 2, level = 9, name = "负面免疫+9", description = "有9%的机率免疫麻痹效果,闪避+540000,内力+5%", attribute = "15_540000|21_500", effect_active = "", effect_passive = "", immune_rate = "520_900", add_anger = 0, consume = "1_140041_1"}) mapArray:push({id = 30, type = 2, level = 10, name = "负面免疫+10", description = "有10%的机率免疫麻痹效果,闪避+600000,内力+10%,有5%机率免疫斩杀", attribute = "15_600000|21_1000", effect_active = "", effect_passive = "", immune_rate = "520_1000|87_500|90_500", add_anger = 0, consume = "1_140041_1"}) mapArray:push({id = 31, type = 2, level = 11, name = "负面免疫+11", description = "有12%的机率免疫麻痹效果,闪避+660000,内力+10%,有5%机率免疫斩杀", attribute = "15_660000|21_1000", effect_active = "", effect_passive = "", immune_rate = "520_1200|87_500|90_500", add_anger = 0, consume = "1_140041_1"}) mapArray:push({id = 32, type = 2, level = 12, name = "负面免疫+12", description = "有14%的机率免疫麻痹效果,闪避+720000,内力+10%,有5%机率免疫斩杀", attribute = "15_720000|21_1000", effect_active = "", effect_passive = "", immune_rate = "520_1400|87_500|90_500", add_anger = 0, consume = "1_140041_1"}) mapArray:push({id = 33, type = 2, level = 13, name = "负面免疫+13", description = "有16%的机率免疫麻痹效果,闪避+780000,内力+10%,有5%机率免疫斩杀", attribute = "15_780000|21_1000", effect_active = "", effect_passive = "", immune_rate = "520_1600|87_500|90_500", add_anger = 0, consume = "1_140041_1"}) mapArray:push({id = 34, type = 2, level = 14, name = "负面免疫+14", description = "有18%的机率免疫麻痹效果,闪避+840000,内力+10%,有5%机率免疫斩杀", attribute = "15_840000|21_1000", effect_active = "", effect_passive = "", immune_rate = "520_1800|87_500|90_500", add_anger = 0, consume = "1_140041_1"}) mapArray:push({id = 35, type = 2, level = 15, name = "负面免疫+15", description = "有20%的机率免疫麻痹效果,闪避+920000,内力+15%,有5%机率免疫斩杀", attribute = "15_920000|21_1500", effect_active = "", effect_passive = "", immune_rate = "520_2000|87_500|90_500", add_anger = 0, consume = "1_140041_1"}) mapArray:push({id = 36, type = 2, level = 16, name = "负面免疫+16", description = "有22%的机率免疫麻痹效果,闪避+1000000,内力+15%,有10%机率免疫斩杀", attribute = "15_1000000|21_1500", effect_active = "", effect_passive = "", immune_rate = "520_2200|87_1000|90_1000", add_anger = 0, consume = "1_140041_1"}) mapArray:push({id = 37, type = 2, level = 17, name = "负面免疫+17", description = "有22%的机率免疫麻痹效果,闪避+1080000,内力+15%,有10%机率免疫斩杀", attribute = "15_1080000|21_1500", effect_active = "", effect_passive = "", immune_rate = "520_2400|87_1000|90_1000", add_anger = 0, consume = "1_140041_1"}) mapArray:push({id = 38, type = 2, level = 18, name = "负面免疫+18", description = "有22%的机率免疫麻痹效果,闪避+1160000,内力+15%,有10%机率免疫斩杀", attribute = "15_1160000|21_1500", effect_active = "", effect_passive = "", immune_rate = "520_2600|87_1000|90_1000", add_anger = 0, consume = "1_140041_1"}) mapArray:push({id = 39, type = 2, level = 19, name = "负面免疫+19", description = "有22%的机率免疫麻痹效果,闪避+1260000,内力+15%,有10%机率免疫斩杀", attribute = "15_1260000|21_1500", effect_active = "", effect_passive = "", immune_rate = "520_2800|87_1000|90_1000", add_anger = 0, consume = "1_140041_1"}) mapArray:push({id = 40, type = 2, level = 20, name = "负面免疫+20", description = "有30%的机率免疫麻痹效果,闪避+1400000,内力+20%,有15%机率免疫斩杀", attribute = "15_1400000|21_2000", effect_active = "", effect_passive = "", immune_rate = "520_3000|87_1500|90_1500", add_anger = 0, consume = "1_140041_1"}) mapArray:push({id = 41, type = 3, level = 1, name = "伤害减免+1", description = "伤害减免+5%", attribute = "", effect_active = "", effect_passive = "44_-500", immune_rate = "", add_anger = 0, consume = "1_140041_1"}) mapArray:push({id = 42, type = 3, level = 2, name = "伤害减免+2", description = "伤害减免+10%", attribute = "", effect_active = "", effect_passive = "44_-1000", immune_rate = "", add_anger = 0, consume = "1_140041_1"}) mapArray:push({id = 43, type = 3, level = 3, name = "伤害减免+3", description = "伤害减免+15%", attribute = "", effect_active = "", effect_passive = "44_-1500", immune_rate = "", add_anger = 0, consume = "1_140041_1"}) mapArray:push({id = 44, type = 3, level = 4, name = "伤害减免+4", description = "伤害减免+20%", attribute = "", effect_active = "", effect_passive = "44_-2000", immune_rate = "", add_anger = 0, consume = "1_140041_1"}) mapArray:push({id = 45, type = 3, level = 5, name = "伤害减免+5", description = "伤害减免+25%,气血+5%", attribute = "18_500", effect_active = "", effect_passive = "44_-2500", immune_rate = "", add_anger = 0, consume = "1_140041_1"}) mapArray:push({id = 46, type = 3, level = 6, name = "伤害减免+6", description = "伤害减免+30%,气血+5%", attribute = "18_500", effect_active = "", effect_passive = "44_-3000", immune_rate = "", add_anger = 0, consume = "1_140041_1"}) mapArray:push({id = 47, type = 3, level = 7, name = "伤害减免+7", description = "伤害减免+35%,气血+5%", attribute = "18_500", effect_active = "", effect_passive = "44_-3500", immune_rate = "", add_anger = 0, consume = "1_140041_1"}) mapArray:push({id = 48, type = 3, level = 8, name = "伤害减免+8", description = "伤害减免+40%,气血+5%", attribute = "18_500", effect_active = "", effect_passive = "44_-4000", immune_rate = "", add_anger = 0, consume = "1_140041_1"}) mapArray:push({id = 49, type = 3, level = 9, name = "伤害减免+9", description = "伤害减免+45%,气血+5%", attribute = "18_500", effect_active = "", effect_passive = "44_-4500", immune_rate = "", add_anger = 0, consume = "1_140041_1"}) mapArray:push({id = 50, type = 3, level = 10, name = "伤害减免+10", description = "伤害减免+50%,气血+10%,暴击伤害减免+10%", attribute = "18_1000|33_1000", effect_active = "", effect_passive = "44_-5000", immune_rate = "", add_anger = 0, consume = "1_140041_1"}) mapArray:push({id = 51, type = 3, level = 11, name = "伤害减免+11", description = "伤害减免+55%,气血+10%,暴击伤害减免+10%", attribute = "18_1000|33_1000", effect_active = "", effect_passive = "44_-5500", immune_rate = "", add_anger = 0, consume = "1_140041_1"}) mapArray:push({id = 52, type = 3, level = 12, name = "伤害减免+12", description = "伤害减免+60%,气血+10%,暴击伤害减免+10%", attribute = "18_1000|33_1000", effect_active = "", effect_passive = "44_-6000", immune_rate = "", add_anger = 0, consume = "1_140041_1"}) mapArray:push({id = 53, type = 3, level = 13, name = "伤害减免+13", description = "伤害减免+65%,气血+10%,暴击伤害减免+10%", attribute = "18_1000|33_1000", effect_active = "", effect_passive = "44_-6500", immune_rate = "", add_anger = 0, consume = "1_140041_1"}) mapArray:push({id = 54, type = 3, level = 14, name = "伤害减免+14", description = "伤害减免+70%,气血+10%,暴击伤害减免+10%", attribute = "18_1000|33_1000", effect_active = "", effect_passive = "44_-7000", immune_rate = "", add_anger = 0, consume = "1_140041_1"}) mapArray:push({id = 55, type = 3, level = 15, name = "伤害减免+15", description = "伤害减免+75%,气血+15%,暴击伤害减免+10%", attribute = "18_1500|33_1000", effect_active = "", effect_passive = "44_-7500", immune_rate = "", add_anger = 0, consume = "1_140041_1"}) mapArray:push({id = 56, type = 3, level = 16, name = "伤害减免+16", description = "伤害减免+80%,气血+15%,暴击伤害减免+20%", attribute = "18_1500|33_2000", effect_active = "", effect_passive = "44_-8000", immune_rate = "", add_anger = 0, consume = "1_140041_1"}) mapArray:push({id = 57, type = 3, level = 17, name = "伤害减免+17", description = "伤害减免+85%,气血+15%,暴击伤害减免+20%", attribute = "18_1500|33_2000", effect_active = "", effect_passive = "44_-8500", immune_rate = "", add_anger = 0, consume = "1_140041_1"}) mapArray:push({id = 58, type = 3, level = 18, name = "伤害减免+18", description = "伤害减免+90%,气血+15%,暴击伤害减免+20%", attribute = "18_1500|33_2000", effect_active = "", effect_passive = "44_-9000", immune_rate = "", add_anger = 0, consume = "1_140041_1"}) mapArray:push({id = 59, type = 3, level = 19, name = "伤害减免+19", description = "伤害减免+95%,气血+15%,暴击伤害减免+20%", attribute = "18_1500|33_2000", effect_active = "", effect_passive = "44_-9500", immune_rate = "", add_anger = 0, consume = "1_140041_1"}) mapArray:push({id = 60, type = 3, level = 20, name = "伤害减免+20", description = "伤害减免+100%,气血+20%,暴击伤害减免+30%", attribute = "18_2000|33_3000", effect_active = "", effect_passive = "44_-10000", immune_rate = "", add_anger = 0, consume = "1_140041_1"}) mapArray:push({id = 61, type = 3, level = 21, name = "伤害减免+21", description = "伤害减免+105%,气血+20%,暴击伤害减免+30%", attribute = "18_2000|33_3000", effect_active = "", effect_passive = "44_-10500", immune_rate = "", add_anger = 0, consume = "1_140041_1"}) mapArray:push({id = 62, type = 3, level = 22, name = "伤害减免+22", description = "伤害减免+110%,气血+20%,暴击伤害减免+30%", attribute = "18_2000|33_3000", effect_active = "", effect_passive = "44_-11000", immune_rate = "", add_anger = 0, consume = "1_140041_1"}) mapArray:push({id = 63, type = 3, level = 23, name = "伤害减免+23", description = "伤害减免+115%,气血+20%,暴击伤害减免+30%", attribute = "18_2000|33_3000", effect_active = "", effect_passive = "44_-11500", immune_rate = "", add_anger = 0, consume = "1_140041_1"}) mapArray:push({id = 64, type = 3, level = 24, name = "伤害减免+24", description = "伤害减免+120%,气血+20%,暴击伤害减免+40%", attribute = "18_2000|33_4000", effect_active = "", effect_passive = "44_-12000", immune_rate = "", add_anger = 0, consume = "1_140041_1"}) mapArray:push({id = 65, type = 3, level = 25, name = "伤害减免+25", description = "伤害减免+125%,气血+25%,暴击伤害减免+40%", attribute = "18_2500|33_4000", effect_active = "", effect_passive = "44_-12500", immune_rate = "", add_anger = 0, consume = "1_140041_1"}) mapArray:push({id = 66, type = 3, level = 26, name = "伤害减免+26", description = "伤害减免+130%,气血+25%,暴击伤害减免+40%", attribute = "18_2500|33_4000", effect_active = "", effect_passive = "44_-13000", immune_rate = "", add_anger = 0, consume = "1_140041_1"}) mapArray:push({id = 67, type = 3, level = 27, name = "伤害减免+27", description = "伤害减免+135%,气血+25%,暴击伤害减免+50%", attribute = "18_2500|33_5000", effect_active = "", effect_passive = "44_-13500", immune_rate = "", add_anger = 0, consume = "1_140041_1"}) mapArray:push({id = 68, type = 3, level = 28, name = "伤害减免+28", description = "伤害减免+140%,气血+25%,暴击伤害减免+50%", attribute = "18_2500|33_5000", effect_active = "", effect_passive = "44_-14000", immune_rate = "", add_anger = 0, consume = "1_140041_1"}) mapArray:push({id = 69, type = 3, level = 29, name = "伤害减免+29", description = "伤害减免+145%,气血+25%,暴击伤害减免+60%", attribute = "18_2500|33_6000", effect_active = "", effect_passive = "44_-14500", immune_rate = "", add_anger = 0, consume = "1_140041_1"}) mapArray:push({id = 70, type = 3, level = 30, name = "伤害减免+30", description = "伤害减免+150%,气血+30%,暴击伤害减免+80%", attribute = "18_3000|33_8000", effect_active = "", effect_passive = "44_-15000", immune_rate = "", add_anger = 0, consume = "1_140041_1"}) mapArray:push({id = 71, type = 1, level = 21, name = "怒气+21", description = "出手怒气值+12点,伤害+160%,技能CD减少10%,武力+20%,身法+5%", attribute = "19_2000|22_500", effect_active = "44_16000|503_1000", effect_passive = "", immune_rate = "", add_anger = 12, consume = "1_140041_1"}) mapArray:push({id = 72, type = 1, level = 22, name = "怒气+22", description = "出手怒气值+12点,伤害+170%,技能CD减少10%,武力+20%,身法+5%", attribute = "19_2000|22_500", effect_active = "44_17000|503_1000", effect_passive = "", immune_rate = "", add_anger = 12, consume = "1_140041_1"}) mapArray:push({id = 73, type = 1, level = 23, name = "怒气+23", description = "出手怒气值+14点,伤害+180%,技能CD减少10%,武力+20%,身法+5%", attribute = "19_2000|22_500", effect_active = "44_18000|503_1000", effect_passive = "", immune_rate = "", add_anger = 14, consume = "1_140041_1"}) mapArray:push({id = 74, type = 1, level = 24, name = "怒气+24", description = "出手怒气值+14点,伤害+190%,技能CD减少10%,武力+20%,身法+5%", attribute = "19_2000|22_500", effect_active = "44_19000|503_1000", effect_passive = "", immune_rate = "", add_anger = 14, consume = "1_140041_1"}) mapArray:push({id = 75, type = 1, level = 25, name = "怒气+25", description = "出手怒气值+16点,伤害+200%,技能CD减少10%,武力+25%,身法+7%", attribute = "19_2500|22_700", effect_active = "44_20000|503_1000", effect_passive = "", immune_rate = "", add_anger = 16, consume = "1_140041_1"}) mapArray:push({id = 76, type = 1, level = 26, name = "怒气+26", description = "出手怒气值+16点,伤害+210%,技能CD减少10%,武力+25%,身法+7%", attribute = "19_2500|22_700", effect_active = "44_21000|503_1000", effect_passive = "", immune_rate = "", add_anger = 16, consume = "1_140041_1"}) mapArray:push({id = 77, type = 1, level = 27, name = "怒气+27", description = "出手怒气值+18点,伤害+220%,技能CD减少10%,武力+25%,身法+7%", attribute = "19_2500|22_700", effect_active = "44_22000|503_1000", effect_passive = "", immune_rate = "", add_anger = 18, consume = "1_140041_1"}) mapArray:push({id = 78, type = 1, level = 28, name = "怒气+28", description = "出手怒气值+18点,伤害+230%,技能CD减少10%,武力+25%,身法+7%", attribute = "19_2500|22_700", effect_active = "44_23000|503_1000", effect_passive = "", immune_rate = "", add_anger = 18, consume = "1_140041_1"}) mapArray:push({id = 79, type = 1, level = 29, name = "怒气+29", description = "出手怒气值+20点,伤害+240%,技能CD减少10%,武力+25%,身法+7%", attribute = "19_2500|22_700", effect_active = "44_24000|503_1000", effect_passive = "", immune_rate = "", add_anger = 20, consume = "1_140041_1"}) mapArray:push({id = 80, type = 1, level = 30, name = "怒气+30", description = "出手怒气值+20点,伤害+260%,技能CD减少15%,武力+30%,身法+10%", attribute = "19_3000|22_1000", effect_active = "44_26000|503_1500", effect_passive = "", immune_rate = "", add_anger = 20, consume = "1_140041_1"}) mapArray:push({id = 81, type = 2, level = 21, name = "负面免疫+21", description = "有30%的机率免疫麻痹效果,闪避+1500000,内力+20%,有15%机率免疫斩杀", attribute = "15_1500000|21_2000", effect_active = "", effect_passive = "", immune_rate = "520_3000|87_1500|90_1500", add_anger = 0, consume = "1_140041_1"}) mapArray:push({id = 82, type = 2, level = 22, name = "负面免疫+22", description = "有30%的机率免疫麻痹效果,闪避+1600000,内力+20%,有15%机率免疫斩杀", attribute = "15_1600000|21_2000", effect_active = "", effect_passive = "", immune_rate = "520_3000|87_1500|90_1500", add_anger = 0, consume = "1_140041_1"}) mapArray:push({id = 83, type = 2, level = 23, name = "负面免疫+23", description = "有30%的机率免疫麻痹效果,闪避+1700000,内力+20%,有15%机率免疫斩杀", attribute = "15_1700000|21_2000", effect_active = "", effect_passive = "", immune_rate = "520_3000|87_1500|90_1500", add_anger = 0, consume = "1_140041_1"}) mapArray:push({id = 84, type = 2, level = 24, name = "负面免疫+24", description = "有30%的机率免疫麻痹效果,闪避+1800000,内力+20%,有15%机率免疫斩杀", attribute = "15_1800000|21_2000", effect_active = "", effect_passive = "", immune_rate = "520_3000|87_1500|90_1500", add_anger = 0, consume = "1_140041_1"}) mapArray:push({id = 85, type = 2, level = 25, name = "负面免疫+25", description = "有30%的机率免疫麻痹效果,闪避+1900000,内力+25%,有15%机率免疫斩杀", attribute = "15_1900000|21_2500", effect_active = "", effect_passive = "", immune_rate = "520_3000|87_1500|90_1500", add_anger = 0, consume = "1_140041_1"}) mapArray:push({id = 86, type = 2, level = 26, name = "负面免疫+26", description = "有30%的机率免疫麻痹效果,闪避+2000000,内力+25%,有15%机率免疫斩杀", attribute = "15_2000000|21_2500", effect_active = "", effect_passive = "", immune_rate = "520_3000|87_1500|90_1500", add_anger = 0, consume = "1_140041_1"}) mapArray:push({id = 87, type = 2, level = 27, name = "负面免疫+27", description = "有30%的机率免疫麻痹效果,闪避+2100000,内力+25%,有15%机率免疫斩杀", attribute = "15_2100000|21_2500", effect_active = "", effect_passive = "", immune_rate = "520_3000|87_1500|90_1500", add_anger = 0, consume = "1_140041_1"}) mapArray:push({id = 88, type = 2, level = 28, name = "负面免疫+28", description = "有30%的机率免疫麻痹效果,闪避+2200000,内力+25%,有15%机率免疫斩杀", attribute = "15_2200000|21_2500", effect_active = "", effect_passive = "", immune_rate = "520_3000|87_1500|90_1500", add_anger = 0, consume = "1_140041_1"}) mapArray:push({id = 89, type = 2, level = 29, name = "负面免疫+29", description = "有30%的机率免疫麻痹效果,闪避+2400000,内力+25%,有15%机率免疫斩杀", attribute = "15_2400000|21_2500", effect_active = "", effect_passive = "", immune_rate = "520_3000|87_1500|90_1500", add_anger = 0, consume = "1_140041_1"}) mapArray:push({id = 90, type = 2, level = 30, name = "负面免疫+30", description = "有30%的机率免疫麻痹效果,闪避+2600000,内力+30%,有20%机率免疫斩杀", attribute = "15_2600000|21_3000", effect_active = "", effect_passive = "", immune_rate = "520_3000|87_2000|90_2000", add_anger = 0, consume = "1_140041_1"}) return mapArray